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My fork of OpenSim for IG and DG, called SledjChisl.
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Files
Lines
2013-01-14
BulletSim: disable center-of-mass computation for linksets until debugged. Mo...
Robert Adams
2
-25
/
+36
2013-01-11
BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
10
-32
/
+106
2013-01-11
BulletSim: add osGetPhysicsEngineType() LSL function and update
Robert Adams
2
-3
/
+8
2013-01-11
BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...
Robert Adams
4
-50
/
+162
2013-01-11
BulletSim: Redo linear function coding so they can better interact. New algor...
Robert Adams
2
-62
/
+91
2013-01-11
BulletSim: remove double application of buoyancy. Centralize computation of b...
Robert Adams
4
-65
/
+59
2013-01-11
BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...
Robert Adams
1
-1
/
+1
2013-01-08
BulletSim: Fix hover height (boats float at the correct level).
Robert Adams
2
-8
/
+12
2013-01-07
BulletSim: improve vehicle angular banking and deflection computation. Rotate...
Robert Adams
1
-19
/
+18
2013-01-07
BulletSim: add function to push avatar up when hitting stairs.
Robert Adams
5
-27
/
+119
2013-01-07
BulletSim: fix exception when re-creating the terrain when loading an OAR file
Robert Adams
1
-0
/
+2
2013-01-06
BulletSim: comments and removing small compile errors introduced in last commit.
Robert Adams
3
-9
/
+3
2013-01-06
BulletSim: update DLLs and SOs with better debugging output.
Robert Adams
4
-12
/
+151
2013-01-04
BulletSim: fix problem where mesh shapes were physically just their bounding ...
Robert Adams
1
-0
/
+1
2013-01-04
BulletSim: implement llMoveToTarget by adding PIDActive, etc.
Robert Adams
2
-50
/
+33
2013-01-04
BulletSim: add some features to the PID motor to make it more flexible.
Robert Adams
1
-9
/
+18
2013-01-04
BulletSim: convert avatar movement from a force to an impulse. Shouldn't
Robert Adams
1
-2
/
+2
2013-01-04
BulletSim: add initial implementation of llMoveToTarget and hover height.
Robert Adams
1
-10
/
+147
2013-01-04
BulletSim: reorganize motor code a little to pull together common functions.
Robert Adams
1
-18
/
+129
2013-01-04
BulletSim: add comments to force and impulse setting functions
Robert Adams
1
-0
/
+8
2013-01-04
BulletSim: fix problem where pre-step actions would not replaced
Robert Adams
1
-0
/
+4
2013-01-04
BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
Robert Adams
4
-50
/
+73
2013-01-01
BulletSim: add parameter to have Bullet output performance statistics
Robert Adams
4
-7
/
+11
2013-01-01
BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin
Robert Adams
2
-6
/
+8
2013-01-01
BulletSim: move over and port the interface for BulletXNA.
Robert Adams
7
-315
/
+623
2013-01-01
BulletSim: fix line endings.
Robert Adams
2
-52
/
+52
2013-01-01
BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
Robert Adams
6
-278
/
+1806
2012-12-31
BulletSim: remove unused unmanaged memory reference functions from BSAPITempl...
Robert Adams
2
-2
/
+4
2012-12-31
BulletSim: remove rigid body contruction functions from BSAPITemplate that re...
Robert Adams
2
-61
/
+0
2012-12-31
BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
Robert Adams
4
-42
/
+20
2012-12-31
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Robert Adams
8
-189
/
+310
2012-12-31
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
15
-201
/
+372
2012-12-31
BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...
Robert Adams
7
-25
/
+58
2012-12-31
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
15
-1248
/
+1454
2012-12-31
BulletSim: add the implementation files for the two versions of Bullet:
Robert Adams
2
-0
/
+1146
2012-12-31
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
11
-839
/
+234
2012-12-31
BulletSim: change physical data structures to classes. Add default
Robert Adams
5
-15
/
+29
2012-12-29
BulletSim: remove check for small motor movement because, while it
Robert Adams
2
-3
/
+6
2012-12-29
BulletSim: an 'if' to suppress multiple setting of avatar orientation.
Robert Adams
1
-5
/
+9
2012-12-29
BulletSim: tweeking avatar capsule code in an attempt to have
Robert Adams
4
-46
/
+81
2012-12-28
BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity
Robert Adams
2
-3
/
+9
2012-12-28
BulletSim: fix problem of avatars appearing to walk through walls
Robert Adams
1
-51
/
+55
2012-12-27
BulletSim: correct collision mask definition for linkset children.
Robert Adams
4
-35
/
+18
2012-12-27
BulletSim: fix physical object not interacting with static objects.
Robert Adams
1
-9
/
+24
2012-12-27
BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...
Robert Adams
4
-5
/
+21
2012-12-27
BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...
Robert Adams
4
-39
/
+55
2012-12-27
BulletSim: fix buoyancy so it's properly set by a script when an
Robert Adams
4
-15
/
+44
2012-12-27
BulletSim: fix odd code that wasn't really recomputing the mass of a
Robert Adams
1
-7
/
+7
2012-12-27
BulletSim: add physical parameter min/max constants in BSParam. I just don't ...
Robert Adams
4
-11
/
+15
2012-12-27
BulletSim: complete applyImpulse function in BSCharacter (like I said
Robert Adams
1
-8
/
+17
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