| Commit message (Expand) | Author | Files | Lines |
2012-02-21 | Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate. | Justin Clark-Casey (justincc) | 1 | -0/+3 |
2012-01-25 | Update BulletSim.dll with some interface changes and tuning (see opensim-libs... | Robert Adams | 2 | -6/+31 |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 2 | -2/+4 |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 2 | -2/+4 |
2011-10-25 | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 2 | -2/+2 |
2011-08-29 | Use GetMeshKey from PrimitiveBaseShape. | Robert Adams | 2 | -15/+23 |
2011-08-26 | BulletSim: add mesh representation. Use meshes for static objects and switch ... | Robert Adams | 3 | -129/+228 |
2011-08-18 | BulletSim: add runtime setting of physics parameters. Update default values. | Robert Adams | 4 | -28/+256 |
2011-08-05 | BulletSim: fix problem with not convex hulling large objects by creating unit... | Mic Bowman | 1 | -3/+5 |
2011-08-05 | BulletSim: Parameters settable from ini file. Linksets. Physical property val... | Robert Adams | 4 | -213/+316 |
2011-07-22 | BulletSim: fix buoyancy for prims. Start of configurable physics parameters. | Robert Adams | 2 | -17/+92 |
2011-07-22 | Pass collisions and updates in pinned memory (saves marshaling). | Robert.Adams | 4 | -98/+151 |
2011-07-22 | Pass collisions and updates in pinned memory (saves marshaling). | Dan Lake | 4 | -98/+151 |
2011-06-20 | BulletSim initial checkin | Robert Adams | 6 | -0/+3376 |