Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Eliminated several warnings | Oren Hurvitz | 2015-07-31 | 1 | -1/+0 |
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* | BulletSim: make computation of hole cut in hull tester explicit | Robert Adams | 2015-01-07 | 1 | -1/+1 |
| | | | | math showing the odd PrimitiveBaseShape value rather than a constant. | ||||
* | BulletSim: comment out the reference to BSShapeHull in BulletSim tests | Robert Adams | 2015-01-04 | 1 | -2/+2 |
| | | | | | which seems to cause the tests to fail when compiled on the OpenSim build system. It compiles and runs everywhere else. More research is needed. | ||||
* | BulletSim: correct some of the debugging input and output of PrimitiveBaseShape. | Robert Adams | 2015-01-04 | 1 | -2/+4 |
| | | | | Whoever defined that structure was really into esoteric coding. | ||||
* | BulletSim: remove compile reference error trying to figure out why mono ↵ | Robert Adams | 2014-12-31 | 1 | -2/+2 |
| | | | | compiling doesn't like it | ||||
* | BulletSim: add the beginnings of hull creation unit testing. | Robert Adams | 2014-12-31 | 2 | -7/+216 |
| | | | | | | Change how physics engine is created in unit tests to resolve a lib reference problem. Add ShapeInfoInfo class to collect info about the created physical shape for debugging and unit test testing. | ||||
* | Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are ↵ | Robert Adams | 2013-07-23 | 1 | -1/+1 |
| | | | | | | | | enabled."" Found that the vehicle movement problem was not caused by these physics changes. This reverts commit 5f7b2ea81b95a60e882bc65b663a2c9fe134f92a. | ||||
* | Revert "BulletSim: only create vehicle prim actor when vehicles are enabled." | Robert Adams | 2013-07-22 | 1 | -1/+1 |
| | | | | | | The changes don't seem to be ready for prime time. This reverts commit acb7b4a09ad564d1dfae3ad12adbb593ca3942c9. | ||||
* | BulletSim: only create vehicle prim actor when vehicles are enabled. | Robert Adams | 2013-07-22 | 1 | -1/+1 |
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* | BulletSim: make all the different angularVerticalAttraction algorithms | Robert Adams | 2013-07-08 | 1 | -1/+3 |
| | | | | | | | | selectable from configuration paramters. Changed default algorithm to "1" from previous default as it seems to handle Y axis correction a little better. Add config file independent enablement of vehicle angular forces to make debugging easier (independent testing of forces). | ||||
* | BulletSim: remove the handle to the vehicle actor and cause routines | Robert Adams | 2013-06-30 | 1 | -14/+18 |
| | | | | that need it to look it up. | ||||
* | BulletSim: convert BSDynamic to a BSActor and change BSPrim to set | Robert Adams | 2013-03-31 | 1 | -6/+6 |
| | | | | up the vehicle actor. | ||||
* | BulletSim: fix physics repositioning when under ground to only happen | Robert Adams | 2013-01-29 | 2 | -14/+45 |
| | | | | for physical objects. Non-physical objects can go anywhere they want. | ||||
* | BulletSim: first unit test: vehicle angular attraction | Robert Adams | 2013-01-28 | 2 | -56/+127 |
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* | BulletSim: do not zero an avatar's standing velocity if it is standing | Robert Adams | 2013-01-28 | 1 | -81/+87 |
| | | | | | | | on a moving object. Rearrange pre/post action subscription code to put more in locks. Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings). Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure. | ||||
* | BulletSim: add framework for BulletSim unit tests. No tests yet. | Robert Adams | 2013-01-27 | 3 | -0/+193 |