| Commit message (Collapse) | Author | Age | Files | Lines |
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math showing the odd PrimitiveBaseShape value rather than a constant.
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which seems to cause the tests to fail when compiled on the OpenSim
build system. It compiles and runs everywhere else. More research is needed.
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Whoever defined that structure was really into esoteric coding.
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compiling doesn't like it
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Change how physics engine is created in unit tests to resolve a lib reference problem.
Add ShapeInfoInfo class to collect info about the created physical shape
for debugging and unit test testing.
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enabled.""
Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 5f7b2ea81b95a60e882bc65b663a2c9fe134f92a.
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The changes don't seem to be ready for prime time.
This reverts commit acb7b4a09ad564d1dfae3ad12adbb593ca3942c9.
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selectable from configuration paramters.
Changed default algorithm to "1" from previous default as it seems to
handle Y axis correction a little better.
Add config file independent enablement of vehicle angular forces to
make debugging easier (independent testing of forces).
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that need it to look it up.
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up the vehicle actor.
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for physical objects. Non-physical objects can go anywhere they want.
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on a moving object.
Rearrange pre/post action subscription code to put more in locks.
Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings).
Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
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