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My fork of OpenSim for IG and DG, called SledjChisl.
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2015-01-07
BulletSim: make computation of hole cut in hull tester explicit
Robert Adams
1
-1
/
+1
2015-01-04
BulletSim: comment out the reference to BSShapeHull in BulletSim tests
Robert Adams
1
-2
/
+2
2015-01-04
BulletSim: correct some of the debugging input and output of PrimitiveBaseShape.
Robert Adams
1
-2
/
+4
2014-12-31
BulletSim: remove compile reference error trying to figure out why mono compi...
Robert Adams
1
-2
/
+2
2014-12-31
BulletSim: add the beginnings of hull creation unit testing.
Robert Adams
2
-7
/
+216
2013-07-23
Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are e...
Robert Adams
1
-1
/
+1
2013-07-22
Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."
Robert Adams
1
-1
/
+1
2013-07-22
BulletSim: only create vehicle prim actor when vehicles are enabled.
Robert Adams
1
-1
/
+1
2013-07-08
BulletSim: make all the different angularVerticalAttraction algorithms
Robert Adams
1
-1
/
+3
2013-06-30
BulletSim: remove the handle to the vehicle actor and cause routines
Robert Adams
1
-14
/
+18
2013-03-31
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
Robert Adams
1
-6
/
+6
2013-01-29
BulletSim: fix physics repositioning when under ground to only happen
Robert Adams
2
-14
/
+45
2013-01-28
BulletSim: first unit test: vehicle angular attraction
Robert Adams
2
-56
/
+127
2013-01-28
BulletSim: do not zero an avatar's standing velocity if it is standing
Robert Adams
1
-81
/
+87
2013-01-27
BulletSim: add framework for BulletSim unit tests. No tests yet.
Robert Adams
3
-0
/
+193