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path: root/OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs (follow)
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* Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are ↵Robert Adams2013-07-231-1/+1
| | | | | | | | enabled."" Found that the vehicle movement problem was not caused by these physics changes. This reverts commit 5f7b2ea81b95a60e882bc65b663a2c9fe134f92a.
* Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."Robert Adams2013-07-221-1/+1
| | | | | | The changes don't seem to be ready for prime time. This reverts commit acb7b4a09ad564d1dfae3ad12adbb593ca3942c9.
* BulletSim: only create vehicle prim actor when vehicles are enabled.Robert Adams2013-07-221-1/+1
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* BulletSim: make all the different angularVerticalAttraction algorithmsRobert Adams2013-07-081-1/+3
| | | | | | | | selectable from configuration paramters. Changed default algorithm to "1" from previous default as it seems to handle Y axis correction a little better. Add config file independent enablement of vehicle angular forces to make debugging easier (independent testing of forces).
* BulletSim: remove the handle to the vehicle actor and cause routinesRobert Adams2013-06-301-14/+18
| | | | that need it to look it up.
* BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams2013-03-311-6/+6
| | | | up the vehicle actor.
* BulletSim: fix physics repositioning when under ground to only happenRobert Adams2013-01-291-11/+34
| | | | for physical objects. Non-physical objects can go anywhere they want.
* BulletSim: first unit test: vehicle angular attractionRobert Adams2013-01-281-55/+126
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* BulletSim: add framework for BulletSim unit tests. No tests yet.Robert Adams2013-01-271-0/+56