Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are ↵ | Robert Adams | 2013-07-23 | 1 | -1/+1 |
| | | | | | | | | enabled."" Found that the vehicle movement problem was not caused by these physics changes. This reverts commit 5f7b2ea81b95a60e882bc65b663a2c9fe134f92a. | ||||
* | Revert "BulletSim: only create vehicle prim actor when vehicles are enabled." | Robert Adams | 2013-07-22 | 1 | -1/+1 |
| | | | | | | The changes don't seem to be ready for prime time. This reverts commit acb7b4a09ad564d1dfae3ad12adbb593ca3942c9. | ||||
* | BulletSim: only create vehicle prim actor when vehicles are enabled. | Robert Adams | 2013-07-22 | 1 | -1/+1 |
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* | BulletSim: make all the different angularVerticalAttraction algorithms | Robert Adams | 2013-07-08 | 1 | -1/+3 |
| | | | | | | | | selectable from configuration paramters. Changed default algorithm to "1" from previous default as it seems to handle Y axis correction a little better. Add config file independent enablement of vehicle angular forces to make debugging easier (independent testing of forces). | ||||
* | BulletSim: remove the handle to the vehicle actor and cause routines | Robert Adams | 2013-06-30 | 1 | -14/+18 |
| | | | | that need it to look it up. | ||||
* | BulletSim: convert BSDynamic to a BSActor and change BSPrim to set | Robert Adams | 2013-03-31 | 1 | -6/+6 |
| | | | | up the vehicle actor. | ||||
* | BulletSim: fix physics repositioning when under ground to only happen | Robert Adams | 2013-01-29 | 1 | -11/+34 |
| | | | | for physical objects. Non-physical objects can go anywhere they want. | ||||
* | BulletSim: first unit test: vehicle angular attraction | Robert Adams | 2013-01-28 | 1 | -55/+126 |
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* | BulletSim: add framework for BulletSim unit tests. No tests yet. | Robert Adams | 2013-01-27 | 1 | -0/+56 |