| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: increase vehicle stability by suppressing Bullet's update to angul... | Robert Adams | 2012-11-26 | 1 | -1/+1 |
* | BulletSim: add terrain collision margin and vehicle angular damping | Robert Adams | 2012-11-25 | 1 | -0/+7 |
* | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 2012-11-22 | 1 | -5/+5 |
* | BulletSim: Make avatar capsule so it is not circular. | Robert Adams | 2012-11-21 | 1 | -1/+2 |
* | BulletSim: add terrainImplementation parameter with default to Mesh. | Robert Adams | 2012-11-21 | 1 | -0/+1 |
* | BulletSim: enablement and debugging of mesh terrain. | Robert Adams | 2012-11-21 | 1 | -3/+3 |
* | BulletSim: pull heightmap implementation out of the terrain manager so a mesh... | Robert Adams | 2012-11-21 | 1 | -2/+2 |
* | BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha... | Robert Adams | 2012-11-21 | 1 | -1/+1 |
* | BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett... | Robert Adams | 2012-11-21 | 1 | -11/+13 |
* | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g... | Robert Adams | 2012-11-21 | 1 | -18/+19 |
* | BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim... | Robert Adams | 2012-11-18 | 1 | -134/+0 |
* | BulletSim: Add separate linear and angular damping function calls. Add functi... | Robert Adams | 2012-11-06 | 1 | -0/+9 |
* | BulletSim: fix compound linkset crash by not freeing shape of child prims. | Robert Adams | 2012-11-03 | 1 | -1/+1 |
* | BulletSim: parameterize selection of linkset implementation | Robert Adams | 2012-11-03 | 1 | -0/+1 |
* | BulletSim: debugging of compound shape implementation of linksets. | Robert Adams | 2012-11-03 | 1 | -4/+11 |
* | BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab... | Robert Adams | 2012-11-03 | 1 | -0/+1 |
* | BulletSim: add definitions for linkset collision mask | Robert Adams | 2012-11-03 | 1 | -0/+3 |
* | BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'. | Robert Adams | 2012-11-03 | 1 | -2/+2 |
* | BulletSim: reorder avatar collision checking to eliminate double collision_end. | Robert Adams | 2012-10-19 | 1 | -1/+1 |
* | BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE. | Robert Adams | 2012-10-19 | 1 | -1/+1 |
* | BulletSim: Update BSCharacter to use API2 interface. | Robert Adams | 2012-10-19 | 1 | -2/+9 |
* | BulletSim: remove some unused API2 calls because they were removed from Bulle... | Robert Adams | 2012-10-11 | 1 | -12/+0 |
* | BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ... | Robert Adams | 2012-10-11 | 1 | -2/+1 |
* | BulletSim: Add Force* operations to objects to allow direct push to engine. | Robert Adams | 2012-10-11 | 1 | -0/+2 |
* | BulletSim: Fix crash when linking large physical linksets. | Robert Adams | 2012-10-11 | 1 | -2/+12 |
* | BulletSim: Make parameter value defaults match what should be the default and... | Robert Adams | 2012-10-02 | 1 | -1/+1 |
* | BulletSim: impliment FloatOnWater OS function. | Robert Adams | 2012-10-02 | 1 | -7/+1 |
* | BulletSim: rename some constraint variables to be consistant with other name ... | Robert Adams | 2012-09-27 | 1 | -4/+17 |
* | BulletSim: remove the trailing spaces from lines to make git happier | Robert Adams | 2012-09-27 | 1 | -2/+2 |
* | BulletSim: Fix linkset crash. Caused by the different body and shape | Robert Adams | 2012-09-27 | 1 | -4/+4 |
* | BulletSim: btGhostObjects working to make 'volume detect' work. | Robert Adams | 2012-09-27 | 1 | -26/+52 |
* | BulletSim: renamed members of BulletShape, BulletSim and BulletBody | Robert Adams | 2012-09-27 | 1 | -18/+31 |
* | BulletSim: complete code for managed code shape and body tracking. Not debugged. | Robert Adams | 2012-09-27 | 1 | -4/+39 |
* | BulletSim: add class and infrastructure for shape and object | Robert Adams | 2012-09-27 | 1 | -25/+66 |
* | BulletSim: move a bunch of common logic out of BSPrim and BSCharacter | Robert Adams | 2012-09-27 | 1 | -47/+10 |
* | BulletSim: add the debugging routine DumpRigidBody2() to API2. | Robert Adams | 2012-09-15 | 1 | -3/+6 |
* | BulletSim: Add 'IsNativeShape2' call | Robert Adams | 2012-09-15 | 1 | -4/+7 |
* | BulletSim: Way too many changes in one commit. | Robert Adams | 2012-09-15 | 1 | -18/+11 |
* | BulletSim: Add Bullet body and shape to BSPhysObject and rename | Robert Adams | 2012-09-07 | 1 | -30/+410 |
* | BulletSim: Modify collision flag calls to return the current flags. | Robert Adams | 2012-09-07 | 1 | -3/+13 |
* | BulletSim: Update BulletSimAPI to match the DLL interface. | Robert Adams | 2012-08-31 | 1 | -3/+5 |
* | BulletSim: clean up some variable naming for consistancy. | Robert Adams | 2012-08-31 | 1 | -18/+37 |
* | BulletSim: Changes to terrain storage and management so mega-regions work. | Robert Adams | 2012-08-31 | 1 | -6/+55 |
* | BulletSim: add new interface for mesh, hull and terrain creation that will mo... | Robert Adams | 2012-08-31 | 1 | -7/+20 |
* | BulletSim: add hinge constraint. | Robert Adams | 2012-08-15 | 1 | -0/+27 |
* | BulletSim: many, many detailed logging messages for physical linkset | Robert Adams | 2012-08-10 | 1 | -2/+7 |
* | BulletSim: separate out the constraints by type. The linksets use | Robert Adams | 2012-08-09 | 1 | -17/+20 |
* | BulletSim: Added avatar capsule scaling for size of avatar. | Robert Adams | 2012-08-07 | 1 | -0/+1 |
* | BulletSim: pass collision subscription information to the C++ code so collisi... | Robert Adams | 2012-08-03 | 1 | -13/+14 |
* | BulletSim: Add AddObjectForce to BulletSim API. | Robert Adams | 2012-08-03 | 1 | -0/+3 |