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path: root/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs (unfollow)
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2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie1-5/+5
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams1-1/+2
2012-11-21BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams1-0/+1
2012-11-21BulletSim: enablement and debugging of mesh terrain.Robert Adams1-3/+3
2012-11-21BulletSim: pull heightmap implementation out of the terrain manager so a mesh...Robert Adams1-2/+2
2012-11-21BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams1-1/+1
2012-11-21BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams1-11/+13
2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams1-18/+19
2012-11-18BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim...Robert Adams1-134/+0
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-657/+82
2012-11-06BulletSim: Add separate linear and angular damping function calls. Add functi...Robert Adams1-0/+9
2012-11-03BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams1-1/+1
2012-11-03BulletSim: parameterize selection of linkset implementationRobert Adams1-0/+1
2012-11-03BulletSim: debugging of compound shape implementation of linksets.Robert Adams1-4/+11
2012-11-03BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams1-0/+1
2012-11-03BulletSim: add definitions for linkset collision maskRobert Adams1-0/+3
2012-11-03BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.Robert Adams1-2/+2
2012-10-19BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams1-1/+1
2012-10-19BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams1-1/+1
2012-10-19BulletSim: Update BSCharacter to use API2 interface.Robert Adams1-2/+9
2012-10-11BulletSim: remove some unused API2 calls because they were removed from Bulle...Robert Adams1-12/+0
2012-10-11BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams1-2/+1
2012-10-11BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams1-0/+2
2012-10-11BulletSim: Fix crash when linking large physical linksets.Robert Adams1-2/+12
2012-10-02BulletSim: Make parameter value defaults match what should be the default and...Robert Adams1-1/+1
2012-10-02BulletSim: impliment FloatOnWater OS function.Robert Adams1-7/+1
2012-09-27BulletSim: rename some constraint variables to be consistant with other name ...Robert Adams1-4/+17
2012-09-27BulletSim: remove the trailing spaces from lines to make git happierRobert Adams1-2/+2
2012-09-27BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams1-4/+4
2012-09-27BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams1-26/+52
2012-09-27BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams1-18/+31
2012-09-27BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams1-4/+39
2012-09-27BulletSim: add class and infrastructure for shape and objectRobert Adams1-25/+66
2012-09-27BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams1-47/+10
2012-09-15BulletSim: add the debugging routine DumpRigidBody2() to API2.Robert Adams1-3/+6
2012-09-15BulletSim: Add 'IsNativeShape2' callRobert Adams1-4/+7
2012-09-15BulletSim: Way too many changes in one commit.Robert Adams1-18/+11
2012-09-07BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams1-30/+410
2012-09-07BulletSim: Modify collision flag calls to return the current flags.Robert Adams1-3/+13
2012-08-31BulletSim: Update BulletSimAPI to match the DLL interface.Robert Adams1-3/+5
2012-08-31BulletSim: clean up some variable naming for consistancy.Robert Adams1-18/+37
2012-08-31BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams1-6/+55
2012-08-31BulletSim: add new interface for mesh, hull and terrain creation that will mo...Robert Adams1-7/+20
2012-08-15BulletSim: add hinge constraint.Robert Adams1-0/+27
2012-08-10BulletSim: many, many detailed logging messages for physical linksetRobert Adams1-2/+7
2012-08-09BulletSim: separate out the constraints by type. The linksets useRobert Adams1-17/+20
2012-08-07BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams1-0/+1
2012-08-03BulletSim: pass collision subscription information to the C++ code so collisi...Robert Adams1-13/+14
2012-08-03BulletSim: Add AddObjectForce to BulletSim API.Robert Adams1-0/+3
2012-07-31BulletSim: change boolean parameters in the shape data from int's to float's ...Robert Adams1-5/+5