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path: root/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs (follow)
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* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-1/+1
| | | | conflicts with PhysicsShape type defined in later libOMV
* BulletSim: Properly position mesh terrain on creation (fixes terrain not ↵Robert Adams2012-11-211-37/+9
| | | | appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages.
* BulletSim: fix line endings to be all Linux style (windows style keeps ↵Robert Adams2012-11-211-284/+284
| | | | creeping in)
* BulletSim: enablement and debugging of mesh terrain.Robert Adams2012-11-211-9/+220
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* BulletSim: pull heightmap implementation out of the terrain manager so a ↵Robert Adams2012-11-211-0/+73
mesh terrain can be implemented.