| Commit message (Collapse) | Author | Age | Files | Lines |
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static objects by more restrictive selection of objects that collide
with static objects.
Rename collision mask fuctions from 'filter' to 'group' so it is clear
what is being set.
Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above.
Restore passing of time step to linear and angular motion component routines.
Use buffering vehicle physical parameter get/set routines consistantly.
Make range enforcement clearer by using ClampInRange() function for parameter setting.
Remove commented out experimental vehicle calculations.
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unequal edge heights. Thanks UBit.
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Add locking around unlikely but possible race conditions on terrain list.
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conflicts with PhysicsShape type defined in later libOMV
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appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages.
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creeping in)
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mesh terrain can be implemented.
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