| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: Reduce idle region physics overhead where there are MANY | Robert Adams | 2012-12-03 | 1 | -2/+2 |
* | BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain. | Robert Adams | 2012-11-28 | 1 | -1/+7 |
* | BulletSim: fix terrain mesh generation for problem with regions that have une... | Robert Adams | 2012-11-27 | 1 | -6/+16 |
* | BulletSim: add parameter for terrain collision margin. | Robert Adams | 2012-11-25 | 1 | -4/+0 |
* | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 2012-11-22 | 1 | -1/+1 |
* | BulletSim: Properly position mesh terrain on creation (fixes terrain not appe... | Robert Adams | 2012-11-21 | 1 | -37/+9 |
* | BulletSim: fix line endings to be all Linux style (windows style keeps creepi... | Robert Adams | 2012-11-21 | 1 | -284/+284 |
* | BulletSim: enablement and debugging of mesh terrain. | Robert Adams | 2012-11-21 | 1 | -9/+220 |
* | BulletSim: pull heightmap implementation out of the terrain manager so a mesh... | Robert Adams | 2012-11-21 | 1 | -0/+73 |