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path: root/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs (follow)
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* BulletSim: clean up some variable naming for consistancy.Robert Adams2012-08-311-37/+102
| | | | | | | Update DLL API for new terrain and shape/body pattern methods. Terrain creation and modification uses new shape/body pattern. Move debug logging callback set to initialization call so logging is per physics engine.
* BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams2012-08-311-0/+307
Moved all terrain code out of BSScene and into new BSTerrainManager. Added logic to manage multiple terrains for mega-regions. Added new functions to BulletSimAPI to match the library. Moved all of the terrain creation and setup logic from C++ code to C# code. The unused code has not yet been removed from either place. Soon. Moved checks for avatar above ground and in bounds into BSCharacter.