| Commit message (Expand) | Author | Age | Files | Lines |
* | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 2012-11-22 | 1 | -1/+1 |
* | BulletSim: Make avatar capsule so it is not circular. | Robert Adams | 2012-11-21 | 1 | -1/+1 |
* | BulletSim: Properly position mesh terrain on creation (fixes terrain not appe... | Robert Adams | 2012-11-21 | 1 | -39/+35 |
* | BulletSim: add terrainImplementation parameter with default to Mesh. | Robert Adams | 2012-11-21 | 1 | -5/+40 |
* | BulletSim: enablement and debugging of mesh terrain. | Robert Adams | 2012-11-21 | 1 | -8/+18 |
* | BulletSim: pull heightmap implementation out of the terrain manager so a mesh... | Robert Adams | 2012-11-21 | 1 | -179/+78 |
* | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g... | Robert Adams | 2012-11-21 | 1 | -2/+2 |
* | BulletSim: debugging of compound shape implementation of linksets. | Robert Adams | 2012-11-03 | 1 | -17/+4 |
* | BulletSim: Add banking and other new code to vechile dynamics. Add third part... | Robert Adams | 2012-11-03 | 1 | -1/+1 |
* | BulletSim: fix problem with avatars sinking into the ground. | Robert Adams | 2012-10-23 | 1 | -2/+2 |
* | BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ... | Robert Adams | 2012-10-22 | 1 | -3/+1 |
* | BulletSim: reorder avatar collision checking to eliminate double collision_end. | Robert Adams | 2012-10-19 | 1 | -0/+1 |
* | BulletSim: remove code in ShapeCollection that hinted at shape sharing. | Robert Adams | 2012-10-19 | 1 | -1/+2 |
* | BulletSim: Change defaults for constraint CFM and ERP to make large linksets ... | Robert Adams | 2012-10-11 | 1 | -9/+6 |
* | BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ... | Robert Adams | 2012-10-11 | 1 | -6/+8 |
* | BulletSim: remove the trailing spaces from lines to make git happier | Robert Adams | 2012-09-27 | 1 | -16/+16 |
* | BulletSim: Fix linkset crash. Caused by the different body and shape | Robert Adams | 2012-09-27 | 1 | -1/+2 |
* | BulletSim: Terrain sets proper collision flags on creation. | Robert Adams | 2012-09-27 | 1 | -10/+10 |
* | BulletSim: btGhostObjects working to make 'volume detect' work. | Robert Adams | 2012-09-27 | 1 | -2/+10 |
* | BulletSim: renamed members of BulletShape, BulletSim and BulletBody | Robert Adams | 2012-09-27 | 1 | -23/+23 |
* | BulletSim: add class and infrastructure for shape and object | Robert Adams | 2012-09-27 | 1 | -2/+5 |
* | BulletSim: Convert BSCharacter to use common BSPhysObject code and variables. | Robert Adams | 2012-09-27 | 1 | -33/+34 |
* | BulletSim: Way too many changes in one commit. | Robert Adams | 2012-09-15 | 1 | -22/+38 |
* | BulletSim: Add Bullet body and shape to BSPhysObject and rename | Robert Adams | 2012-09-07 | 1 | -2/+2 |
* | BulletSim: Add some comments (gasp) and log messages. | Robert Adams | 2012-09-07 | 1 | -2/+2 |
* | BulletSim: Update BulletSimAPI to match the DLL interface. | Robert Adams | 2012-08-31 | 1 | -132/+224 |
* | BulletSim: clean up some variable naming for consistancy. | Robert Adams | 2012-08-31 | 1 | -37/+102 |
* | BulletSim: Changes to terrain storage and management so mega-regions work. | Robert Adams | 2012-08-31 | 1 | -0/+307 |