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path: root/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs (follow)
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* BulletSim: Use base class constructors for initialization of BSShape and ↵Robert Adams2012-11-181-213/+208
| | | | other classes.
* BulletSim: add skeleton classes for shape objectification. This will ↵Robert Adams2012-11-071-0/+213
eventually replace all the if's and switches in ShapeCollection with polymorphism.