Commit message (Expand) | Author | Age | Files | Lines | |
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* | BulletSim: first round of conversion from direct BulletSimAPI interfacing by ... | Robert Adams | 2012-12-31 | 1 | -1/+6 |
* | BulletSim: tweeking avatar capsule code in an attempt to have | Robert Adams | 2012-12-29 | 1 | -0/+13 |
* | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 2012-11-22 | 1 | -8/+8 |
* | BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha... | Robert Adams | 2012-11-21 | 1 | -3/+3 |
* | BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett... | Robert Adams | 2012-11-21 | 1 | -3/+3 |
* | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g... | Robert Adams | 2012-11-21 | 1 | -8/+8 |
* | BulletSim: Use base class constructors for initialization of BSShape and othe... | Robert Adams | 2012-11-18 | 1 | -213/+208 |
* | BulletSim: add skeleton classes for shape objectification. This will eventual... | Robert Adams | 2012-11-07 | 1 | -0/+213 |