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path: root/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* Merge branch 'master' into careminsterMelanie2014-01-281-7/+32
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| * Fix crash in BulletSim which sometimes happens making a linkset physicalRobert Adams2014-01-101-7/+32
* | Merge branch 'master' into careminsterMelanie2013-06-131-14/+26
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| * BulletSim: when meshing or asset fetching fails, include positionRobert Adams2013-06-111-14/+26
* | Merge branch 'master' into careminsterMelanie2013-06-111-10/+25
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| * BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams2013-06-101-10/+25
* | Merge commit 'e449950030decf7e65e7d9b334ddaed25c1bd629' into careminsterMelanie2013-06-061-11/+46
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| * BulletSim: fix corner case when rebuilding a compound linkset whileRobert Adams2013-06-051-11/+46
* | Merge branch 'master' into careminsterMelanie2013-05-251-1/+4
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| * BulletSim: properly set mesh hash key in use tracking structure.Robert Adams2013-05-241-1/+4
* | Merge branch 'master' into careminsterMelanie2013-05-241-147/+162
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| * BulletSim: add locking around Meshmerizer use to eliminate possible raceRobert Adams2013-05-231-145/+157
| * BulletSim: correct errors caused by misspelled INI parameter spec.Robert Adams2013-05-221-3/+6
* | Merge branch 'master' into careminsterMelanie2013-05-241-13/+172
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| * BulletSim: add code to experimentally use asset hull data.Robert Adams2013-05-221-4/+51
| * Revert "BulletSim: add code to experimentally use asset hull data."Robert Adams2013-05-211-51/+4
| * BulletSim: add code to experimentally use asset hull data.Robert Adams2013-05-211-4/+51
| * BulletSim: add gImpact shape type. Add logic to use gImpact shapeRobert Adams2013-05-211-9/+121
* | Merge branch 'master' into careminsterMelanie2013-05-161-2/+7
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| * BulletSim: add a lock to try and catch a native shape creation/destructionRobert Adams2013-05-131-2/+7
* | Merge branch 'master' into careminsterMelanie2013-05-111-2/+6
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| * BulletSim: fix CPU loop that occurs when any 'degenerate' sculptieRobert Adams2013-05-101-2/+6
* | Merge branch 'master' into careminsterMelanie2013-05-081-8/+37
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| * BulletSim: properly free references to simple convex hull shapes. Didn'tRobert Adams2013-05-061-8/+37
* | Merge branch 'master' into careminsterMelanie2013-05-041-82/+634
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| * BulletSim: zero vehicle motion when changing vehicle type.Robert Adams2013-05-031-7/+2
| * BulletSim: prims with no cuts created with single convex hull shape.Robert Adams2013-05-021-0/+74
| * BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams2013-05-021-18/+41
| * BulletSim: fix crash when mesh asset wasn't available when meshingRobert Adams2013-05-011-10/+18
| * BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...Robert Adams2013-04-301-1/+1
| * BulletSim: Add non-static BSShape.GetReference for getting another referenceRobert Adams2013-04-291-32/+93
| * BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams2013-04-291-10/+10
| * BulletSim: fix crash when creating new hull.Robert Adams2013-04-291-13/+14
| * BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams2013-04-291-55/+148
| * BulletSim: complete BSShape classes.Robert Adams2013-04-291-16/+311
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* BulletSim: partial addition of BSShape class code preparing forRobert Adams2013-04-241-38/+177
* BulletSim: comments and removing small compile errors introduced in last commit.Robert Adams2013-01-061-6/+2
* BulletSim: update DLLs and SOs with better debugging output.Robert Adams2013-01-061-8/+137
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-311-3/+3
* BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...Robert Adams2012-12-311-1/+7
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-311-1/+6
* BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams2012-12-291-0/+13
* Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-221-8/+8
* BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams2012-11-211-3/+3
* BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams2012-11-211-3/+3
* BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams2012-11-211-8/+8
* BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams2012-11-181-213/+208
* BulletSim: add skeleton classes for shape objectification. This will eventual...Robert Adams2012-11-071-0/+213