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My fork of OpenSim for IG and DG, called SledjChisl.
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BSShapes.cs
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2013-06-11
BulletSim: when meshing or asset fetching fails, include position
Robert Adams
1
-14
/
+26
2013-06-10
BulletSim: add failure flag for meshing failure vs asset fetch failure
Robert Adams
1
-10
/
+25
2013-06-05
BulletSim: fix corner case when rebuilding a compound linkset while
Robert Adams
1
-11
/
+46
2013-05-24
BulletSim: properly set mesh hash key in use tracking structure.
Robert Adams
1
-1
/
+4
2013-05-23
BulletSim: add locking around Meshmerizer use to eliminate possible race
Robert Adams
1
-145
/
+157
2013-05-22
BulletSim: correct errors caused by misspelled INI parameter spec.
Robert Adams
1
-3
/
+6
2013-05-22
BulletSim: add code to experimentally use asset hull data.
Robert Adams
1
-4
/
+51
2013-05-21
Revert "BulletSim: add code to experimentally use asset hull data."
Robert Adams
1
-51
/
+4
2013-05-21
BulletSim: add code to experimentally use asset hull data.
Robert Adams
1
-4
/
+51
2013-05-21
BulletSim: add gImpact shape type. Add logic to use gImpact shape
Robert Adams
1
-9
/
+121
2013-05-13
BulletSim: add a lock to try and catch a native shape creation/destruction
Robert Adams
1
-2
/
+7
2013-05-10
BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie
Robert Adams
1
-2
/
+6
2013-05-06
BulletSim: properly free references to simple convex hull shapes. Didn't
Robert Adams
1
-8
/
+37
2013-05-03
BulletSim: zero vehicle motion when changing vehicle type.
Robert Adams
1
-7
/
+2
2013-05-02
BulletSim: prims with no cuts created with single convex hull shape.
Robert Adams
1
-0
/
+74
2013-05-02
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
Robert Adams
1
-18
/
+41
2013-05-01
BulletSim: fix crash when mesh asset wasn't available when meshing
Robert Adams
1
-10
/
+18
2013-04-30
BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...
Robert Adams
1
-1
/
+1
2013-04-29
BulletSim: Add non-static BSShape.GetReference for getting another reference
Robert Adams
1
-32
/
+93
2013-04-29
BulletSim: remove trailing white space to make git happier. No functional cha...
Robert Adams
1
-10
/
+10
2013-04-29
BulletSim: fix crash when creating new hull.
Robert Adams
1
-13
/
+14
2013-04-29
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
1
-55
/
+148
2013-04-29
BulletSim: complete BSShape classes.
Robert Adams
1
-16
/
+311
2013-04-24
BulletSim: partial addition of BSShape class code preparing for
Robert Adams
1
-38
/
+177
2013-01-06
BulletSim: comments and removing small compile errors introduced in last commit.
Robert Adams
1
-6
/
+2
2013-01-06
BulletSim: update DLLs and SOs with better debugging output.
Robert Adams
1
-8
/
+137
2012-12-31
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
1
-3
/
+3
2012-12-31
BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...
Robert Adams
1
-1
/
+7
2012-12-31
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
1
-1
/
+6
2012-12-29
BulletSim: tweeking avatar capsule code in an attempt to have
Robert Adams
1
-0
/
+13
2012-11-22
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
1
-8
/
+8
2012-11-21
BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...
Robert Adams
1
-3
/
+3
2012-11-21
BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...
Robert Adams
1
-3
/
+3
2012-11-21
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
1
-8
/
+8
2012-11-18
BulletSim: Use base class constructors for initialization of BSShape and othe...
Robert Adams
1
-213
/
+208
2012-11-07
BulletSim: add skeleton classes for shape objectification. This will eventual...
Robert Adams
1
-0
/
+213