Commit message (Collapse) | Author | Files | Lines | ||
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2012-11-22 | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 1 | -8/+8 | |
conflicts with PhysicsShape type defined in later libOMV | |||||
2012-11-21 | BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ↵ | Robert Adams | 1 | -3/+3 | |
having mesh avatars. | |||||
2012-11-21 | BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is ↵ | Robert Adams | 1 | -3/+3 | |
getting simplified out of existance someday) and update all the references to same. | |||||
2012-11-21 | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is ↵ | Robert Adams | 1 | -8/+8 | |
getting simplified out of existance someday) and update all the references to that enum. | |||||
2012-11-18 | BulletSim: Use base class constructors for initialization of BSShape and ↵ | Robert Adams | 1 | -213/+208 | |
other classes. | |||||
2012-11-07 | BulletSim: add skeleton classes for shape objectification. This will ↵ | Robert Adams | 1 | -0/+213 | |
eventually replace all the if's and switches in ShapeCollection with polymorphism. |