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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Physics
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BulletSPlugin
/
BSShapeCollection.cs
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Commit message (
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)
Author
Age
Files
Lines
*
Merge branch 'master' into careminster
Melanie
2013-02-04
1
-66
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+59
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BulletSim: fix crash caused when linksets were rebuilt. A problem added
Robert Adams
2013-01-31
1
-60
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+54
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BulletSim: make sure vehicle physical properties are set when going
Robert Adams
2013-01-31
1
-6
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+5
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Merge branch 'master' into careminster
Melanie
2013-01-16
1
-21
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+37
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BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
Robert Adams
2013-01-15
1
-8
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+10
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BulletSim: add debugging messages to know when assets for physical
Robert Adams
2013-01-15
1
-14
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+28
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Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminster
Melanie
2013-01-16
1
-1
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+1
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BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
2013-01-11
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2013-01-06
1
-0
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+1
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BulletSim: fix problem where mesh shapes were physically just their bounding ...
Robert Adams
2013-01-04
1
-0
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+1
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Merge branch 'master' into careminster
Melanie
2013-01-02
1
-57
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+49
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BulletSim: move over and port the interface for BulletXNA.
Robert Adams
2013-01-01
1
-2
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+2
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BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
Robert Adams
2013-01-01
1
-14
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+13
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BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
2012-12-31
1
-5
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+5
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BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...
Robert Adams
2012-12-31
1
-4
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+4
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BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
2012-12-31
1
-3
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+3
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BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
2012-12-31
1
-35
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+28
*
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Merge branch 'master' into careminster
Melanie
2012-12-30
1
-2
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+4
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BulletSim: tweeking avatar capsule code in an attempt to have
Robert Adams
2012-12-29
1
-2
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+4
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Merge branch 'master' into careminster
Melanie
2012-12-26
1
-3
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+3
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BulletSim: Rename some of the interface structures (BulletWorld, ...)
Robert Adams
2012-12-24
1
-3
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+3
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Merge branch 'master' into careminster
Melanie
2012-12-23
1
-6
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+6
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BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
2012-12-21
1
-6
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+6
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Merge branch 'master' into careminster
Melanie
2012-12-16
1
-18
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+23
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BulletSim: fix problem of avatar's floating off the ground after unsitting. R...
Robert Adams
2012-12-12
1
-9
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+14
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BulletSim: add ini file and command line parameters to control
Robert Adams
2012-12-11
1
-1
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+1
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BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
2012-12-10
1
-8
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+8
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Merge branch 'master' into careminster
Melanie
2012-12-09
1
-6
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+9
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BulletSim: fix small problem with setting size/scale of native shapes which c...
Robert Adams
2012-12-08
1
-6
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+9
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Merge branch 'master' into careminster
Melanie
2012-12-07
1
-27
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+34
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BulletSim: add detail logging detail flag so I don't have to comment and unco...
Robert Adams
2012-12-06
1
-27
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+34
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Merge branch 'master' into careminster
Melanie
2012-11-30
1
-4
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+3
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BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...
Robert Adams
2012-11-29
1
-4
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+3
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Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
1
-28
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+28
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BulletSim: Make avatar capsule so it is not circular.
Robert Adams
2012-11-21
1
-4
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+5
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BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...
Robert Adams
2012-11-21
1
-3
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+3
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BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...
Robert Adams
2012-11-21
1
-6
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+6
*
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
2012-11-21
1
-28
/
+28
*
BulletSim: change PositionSanityCheck to apply a force to correct position co...
Robert Adams
2012-11-21
1
-1
/
+1
*
BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
2012-11-03
1
-6
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+10
*
BulletSim: search the mesh and hull lists to find shapes if type is not known...
Robert Adams
2012-11-03
1
-14
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+88
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BulletSim: Move construction of compound linkset from ShapeCollection
Robert Adams
2012-11-03
1
-43
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+42
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BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
2012-11-03
1
-35
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+117
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BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...
Robert Adams
2012-11-03
1
-1
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+1
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BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...
Robert Adams
2012-11-03
1
-54
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+62
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BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
2012-11-03
1
-23
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+23
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BulletSim: remove center-of-mass setting for linksets because it causes the c...
Robert Adams
2012-11-03
1
-1
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+1
*
BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
2012-11-03
1
-1
/
+1
*
BulletSim: fix problem with avatars sinking into the ground.
Robert Adams
2012-10-23
1
-2
/
+2
*
BulletSim: minor change to insure avatar body recreation when shape changes.
Robert Adams
2012-10-23
1
-3
/
+3
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