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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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BulletSPlugin
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BSShapeCollection.cs
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2013-01-04
BulletSim: fix problem where mesh shapes were physically just their bounding ...
Robert Adams
1
-0
/
+1
2013-01-01
BulletSim: move over and port the interface for BulletXNA.
Robert Adams
1
-2
/
+2
2013-01-01
BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
Robert Adams
1
-14
/
+13
2012-12-31
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
1
-5
/
+5
2012-12-31
BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...
Robert Adams
1
-4
/
+4
2012-12-31
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
1
-3
/
+3
2012-12-31
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
1
-35
/
+28
2012-12-29
BulletSim: tweeking avatar capsule code in an attempt to have
Robert Adams
1
-2
/
+4
2012-12-24
BulletSim: Rename some of the interface structures (BulletWorld, ...)
Robert Adams
1
-3
/
+3
2012-12-21
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
1
-6
/
+6
2012-12-12
BulletSim: fix problem of avatar's floating off the ground after unsitting. R...
Robert Adams
1
-9
/
+14
2012-12-11
BulletSim: add ini file and command line parameters to control
Robert Adams
1
-1
/
+1
2012-12-10
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
1
-8
/
+8
2012-12-08
BulletSim: fix small problem with setting size/scale of native shapes which c...
Robert Adams
1
-6
/
+9
2012-12-06
BulletSim: add detail logging detail flag so I don't have to comment and unco...
Robert Adams
1
-27
/
+34
2012-11-29
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...
Robert Adams
1
-4
/
+3
2012-11-22
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
1
-28
/
+28
2012-11-21
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
1
-4
/
+5
2012-11-21
BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...
Robert Adams
1
-3
/
+3
2012-11-21
BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...
Robert Adams
1
-6
/
+6
2012-11-21
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
1
-28
/
+28
2012-11-21
BulletSim: change PositionSanityCheck to apply a force to correct position co...
Robert Adams
1
-1
/
+1
2012-11-03
BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
1
-6
/
+10
2012-11-03
BulletSim: search the mesh and hull lists to find shapes if type is not known...
Robert Adams
1
-14
/
+88
2012-11-03
BulletSim: Move construction of compound linkset from ShapeCollection
Robert Adams
1
-43
/
+42
2012-11-03
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
1
-35
/
+117
2012-11-03
BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...
Robert Adams
1
-1
/
+1
2012-11-03
BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...
Robert Adams
1
-54
/
+62
2012-11-03
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
1
-23
/
+23
2012-11-03
BulletSim: remove center-of-mass setting for linksets because it causes the c...
Robert Adams
1
-1
/
+1
2012-11-03
BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
1
-1
/
+1
2012-10-23
BulletSim: fix problem with avatars sinking into the ground.
Robert Adams
1
-2
/
+2
2012-10-23
BulletSim: minor change to insure avatar body recreation when shape changes.
Robert Adams
1
-3
/
+3
2012-10-22
BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...
Robert Adams
1
-5
/
+26
2012-10-22
BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile...
Robert Adams
1
-2
/
+7
2012-10-22
BulletSim: remove trailing spaces to make git happy.
Robert Adams
1
-10
/
+10
2012-10-22
BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data.
Robert Adams
1
-2
/
+1
2012-10-19
BulletSim: add asset fetching so BulletSim works with new physics asset handl...
Robert Adams
1
-115
/
+181
2012-10-19
BulletSim: reorder avatar collision checking to eliminate double collision_end.
Robert Adams
1
-4
/
+4
2012-10-19
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
1
-2
/
+5
2012-10-19
BulletSim: remove code in ShapeCollection that hinted at shape sharing.
Robert Adams
1
-74
/
+36
2012-10-19
BulletSim: Fix small problems with last patch: BSScene.World properly initial...
Robert Adams
1
-1
/
+1
2012-10-19
BulletSim: Update BSCharacter to use API2 interface.
Robert Adams
1
-15
/
+36
2012-10-12
BulletSim: only use native sphere shape if it is a sphere.
Robert Adams
1
-1
/
+2
2012-10-11
BulletSim: fix problem with some shapes (like cylinders) being implemented as...
Robert Adams
1
-1
/
+1
2012-10-11
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...
Robert Adams
1
-15
/
+16
2012-10-11
BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
1
-1
/
+1
2012-10-11
BulletSim: Fix crash when linking large physical linksets.
Robert Adams
1
-14
/
+31
2012-10-02
BulletSim: Fix problem where box shapes were not being rebuilt if the shape t...
Robert Adams
1
-4
/
+6
2012-10-02
BulletSim: remove warnings for unused variables.
Robert Adams
1
-1
/
+1
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