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path: root/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2014-04-23Eliminated many warningsOren Hurvitz1-0/+2
2014-04-02BulletSim: make avatar physical shape to be a rectangle rather thanRobert Adams1-3/+29
2013-05-21BulletSim: add gImpact shape type. Add logic to use gImpact shapeRobert Adams1-2/+13
2013-05-03BulletSim: zero vehicle motion when changing vehicle type.Robert Adams1-4/+3
2013-05-02BulletSim: prims with no cuts created with single convex hull shape.Robert Adams1-2/+17
2013-05-02BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams1-5/+30
2013-05-01BulletSim: fix crash when mesh asset wasn't available when meshingRobert Adams1-0/+1
2013-04-29BulletSim: code for creating the avatar capsule shape.Robert Adams1-0/+13
2013-04-29BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams1-888/+78
2013-04-29BulletSim: complete BSShape classes.Robert Adams1-1/+1
2013-04-24BulletSim: partial addition of BSShape class code preparing forRobert Adams1-14/+14
2013-04-22BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's c...Robert Adams1-5/+2
2013-04-09BulletSim: add Bullet HACD library invocation. Turned off by default as notRobert Adams1-93/+130
2013-03-26BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.Robert Adams1-52/+64
2013-03-25BulletSim: fix possible race condition where an prim's asset can be requested...Robert Adams1-6/+15
2013-03-25BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu...Robert Adams1-14/+41
2013-03-19BulletSim: change 'degenerate mesh' message from Error to Debug because thereRobert Adams1-1/+1
2013-02-21BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams1-1/+1
2013-02-06BulletSim: check for completely degenerate meshes (ones with allRobert Adams1-9/+19
2013-02-06BulletSim: remove an exception which occurs if a physics meshRobert Adams1-2/+4
2013-02-05BulletSim: make removing zero width triangles from meshes optionalRobert Adams1-24/+27
2013-02-05BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams1-38/+43
2013-02-05BulletSim: add debugging looking for doorway sculpty problemsRobert Adams1-4/+26
2013-01-31BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams1-60/+54
2013-01-31BulletSim: make sure vehicle physical properties are set when goingRobert Adams1-6/+5
2013-01-15BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams1-8/+10
2013-01-15BulletSim: add debugging messages to know when assets for physicalRobert Adams1-14/+28
2013-01-11BulletSim: move center of gravity of linkset to its geometric center.Robert Adams1-1/+1
2013-01-04BulletSim: fix problem where mesh shapes were physically just their bounding ...Robert Adams1-0/+1
2013-01-01BulletSim: move over and port the interface for BulletXNA.Robert Adams1-2/+2
2013-01-01BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams1-14/+13
2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams1-5/+5
2012-12-31BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...Robert Adams1-4/+4
2012-12-31BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams1-3/+3
2012-12-31BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams1-35/+28
2012-12-29BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams1-2/+4
2012-12-24BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams1-3/+3
2012-12-21BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams1-6/+6
2012-12-12BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams1-9/+14
2012-12-11BulletSim: add ini file and command line parameters to controlRobert Adams1-1/+1
2012-12-10BulletSim: Fix crash on the destruction of physical linksets.Robert Adams1-8/+8
2012-12-08BulletSim: fix small problem with setting size/scale of native shapes which c...Robert Adams1-6/+9
2012-12-06BulletSim: add detail logging detail flag so I don't have to comment and unco...Robert Adams1-27/+34
2012-11-29BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...Robert Adams1-4/+3
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie1-28/+28
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams1-4/+5
2012-11-21BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...Robert Adams1-3/+3
2012-11-21BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...Robert Adams1-6/+6
2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams1-28/+28
2012-11-21BulletSim: change PositionSanityCheck to apply a force to correct position co...Robert Adams1-1/+1