| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: correct some of the debugging input and output of PrimitiveBaseShape. | Robert Adams | 2015-01-04 | 1 | -2/+4 |
* | BulletSim: add the beginnings of hull creation unit testing. | Robert Adams | 2014-12-31 | 1 | -0/+67 |
* | Somewhat improve avatar region crossings by properly preserving velocity when... | Justin Clark-Casey (justincc) | 2014-11-29 | 1 | -3/+3 |
* | refactor: Move methods to start a monitored thread, start work in its own thr... | Justin Clark-Casey (justincc) | 2014-11-25 | 1 | -1/+1 |
* | If Bullet is running on its own thread, use a reset event to control timing r... | Justin Clark-Casey (justincc) | 2014-11-25 | 1 | -2/+9 |
* | Make BulletSim thread be ThreadPriority.Highest if running | Justin Clark-Casey (justincc) | 2014-11-25 | 1 | -0/+2 |
* | Don't need to check separate physics status in bulletsim update since that me... | Justin Clark-Casey (justincc) | 2014-09-03 | 1 | -2/+3 |
* | Make bulletsim thread alarm if no update for 5 seconds. | Justin Clark-Casey (justincc) | 2014-09-03 | 1 | -1/+4 |
* | minor: fix indenting from previous commit b08ab1e | Justin Clark-Casey (justincc) | 2014-09-03 | 1 | -7/+7 |
* | If BulletSim is running on its own threads, start this thread via the thread ... | Justin Clark-Casey (justincc) | 2014-09-03 | 1 | -3/+8 |
* | BulletSim: thread safe handling of list of avatars. | Robert Adams | 2014-07-30 | 1 | -3/+18 |
* | Allow the "debug scene set physics false|true" command to work when bulletsim... | Justin Clark-Casey (justincc) | 2014-07-29 | 1 | -1/+4 |
* | BulletSim: add some locking for collision lists to prevent collsions | Robert Adams | 2014-06-20 | 1 | -2/+8 |
* | BulletSim: add locking of PhysObjects while processing simulation | Robert Adams | 2014-05-26 | 1 | -14/+20 |
* | Eliminated many warnings | Oren Hurvitz | 2014-04-23 | 1 | -1/+1 |
* | BulletSim: default physical terrain implementation to heightmap. | Robert Adams | 2014-01-29 | 1 | -0/+8 |
* | varregion: many more updates removing the constant RegionSize and replacing | Robert Adams | 2013-12-26 | 1 | -0/+1 |
* | varregion: add plumbing to pass region size from Scene down to the | Robert Adams | 2013-11-04 | 1 | -2/+10 |
* | BulletSim: add requestor's ID to post taint detail log message. | Robert Adams | 2013-09-11 | 1 | -2/+3 |
* | BulletSim: add ID parameter to TaintedObject calls so logging will include Lo... | Robert Adams | 2013-09-11 | 1 | -18/+37 |
* | BulletSim: Extension parameters passed through the classes made to pass just ... | Robert Adams | 2013-09-11 | 1 | -0/+1 |
* | BulletSim: add physChangeLinkParams to set individual parameters on link cons... | Robert Adams | 2013-09-11 | 1 | -14/+0 |
* | BulletSim: initial implementation of physChangeLinkFixed that resets a linkse... | Robert Adams | 2013-09-11 | 1 | -0/+4 |
* | BulletSim: add some protections for processing when shutting down. | Robert Adams | 2013-08-27 | 1 | -2/+2 |
* | BulletSim: add physical object initialized flag so updates and collisions | Robert Adams | 2013-08-14 | 1 | -4/+8 |
* | BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' | Robert Adams | 2013-08-02 | 1 | -0/+17 |
* | BulletSim: fix small bug where everything looked like it was colliding | Robert Adams | 2013-07-17 | 1 | -0/+3 |
* | BulletSim: make all the different angularVerticalAttraction algorithms | Robert Adams | 2013-07-08 | 1 | -2/+2 |
* | BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff... | Robert Adams | 2013-07-06 | 1 | -1/+0 |
* | BulletSim: add the reset of the last commit for flush log file problems. | Robert Adams | 2013-06-30 | 1 | -1/+1 |
* | BulletSim: fix an occasional crash with flushing log files. | Robert Adams | 2013-06-30 | 1 | -4/+2 |
* | BulletSim: add failure flag for meshing failure vs asset fetch failure | Robert Adams | 2013-06-10 | 1 | -2/+2 |
* | BulletSim: experimental movement of physics execution off of heartbeat | Robert Adams | 2013-06-01 | 1 | -72/+199 |
* | BulletSim: add gImpact shape type. Add logic to use gImpact shape | Robert Adams | 2013-05-21 | 1 | -0/+2 |
* | BulletSim: fix BulletSim crashing if there is no [BulletSim] section | Robert Adams | 2013-05-17 | 1 | -0/+6 |
* | BulletSim: use heightmap terrain when using BulletXNA. | Robert Adams | 2013-05-13 | 1 | -0/+4 |
* | BulletSim: prims with no cuts created with single convex hull shape. | Robert Adams | 2013-05-02 | 1 | -0/+3 |
* | BulletSim: add Bullet HACD library invocation. Turned off by default as not | Robert Adams | 2013-04-09 | 1 | -0/+1 |
* | BulletSim: convert BSDynamic to a BSActor and change BSPrim to set | Robert Adams | 2013-03-31 | 1 | -1/+1 |
* | BulletSim: rework parameter setting for different types of values | Robert Adams | 2013-02-17 | 1 | -39/+15 |
* | BulletSim: fix avatar bobbing or jiggling while stationary flying. | Robert Adams | 2013-02-08 | 1 | -1/+1 |
* | BulletSim: include the linkage to the layered prim implementation. Separate l... | Robert Adams | 2013-02-08 | 1 | -2/+2 |
* | Change passed PhysicsParameter value from float to the more general string value | Robert Adams | 2013-02-07 | 1 | -8/+33 |
* | BulletSim: rework some parameter setting implementation moving functionality ... | Robert Adams | 2013-02-05 | 1 | -29/+29 |
* | BulletSim: first unit test: vehicle angular attraction | Robert Adams | 2013-01-28 | 1 | -1/+1 |
* | BulletSim: fix the trimming of colliders so only the top 25 are returned. | Robert Adams | 2013-01-28 | 1 | -2/+2 |
* | BulletSim: fix compile error from last commit | Robert Adams | 2013-01-27 | 1 | -2/+2 |
* | BulletSim: first attempt at reporting top colliders | Robert Adams | 2013-01-27 | 1 | -1/+16 |
* | BulletSim: remove exception that can happen when setting physics parameters f... | Robert Adams | 2013-01-24 | 1 | -2/+2 |
* | BulletSim: pass up and report the real collision penetration. | Robert Adams | 2013-01-23 | 1 | -2/+3 |