Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: thread safe handling of list of avatars. | Robert Adams | 2014-07-30 | 1 | -3/+18 |
| | | | | Fix for 7284 which is an enumeration exception when starting up a region. | ||||
* | Allow the "debug scene set physics false|true" command to work when ↵ | Justin Clark-Casey (justincc) | 2014-07-29 | 1 | -1/+4 |
| | | | | | | bulletsim physics is running in a separate thread. This will also allow the "disable physics" setting in the region debug viewer dialog to work in this circumstance. | ||||
* | BulletSim: add some locking for collision lists to prevent collsions | Robert Adams | 2014-06-20 | 1 | -2/+8 |
| | | | | from locking up when running BulletSim on a separate thread. | ||||
* | BulletSim: add locking of PhysObjects while processing simulation | Robert Adams | 2014-05-26 | 1 | -14/+20 |
| | | | | | step updates and collisions. This is an attempt to fix a crash reported by Justin when doing high velocity teleports. | ||||
* | Eliminated many warnings | Oren Hurvitz | 2014-04-23 | 1 | -1/+1 |
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* | BulletSim: default physical terrain implementation to heightmap. | Robert Adams | 2014-01-29 | 1 | -0/+8 |
| | | | | | | | | It originally looked like mesh terrain would perform better for vehicles but, after much use, heightmap is the clear winner. Force terrain implementation to heightmap if the physics region is larger than legacy region size. This solves running out of memory for very large regions. | ||||
* | varregion: many more updates removing the constant RegionSize and replacing | Robert Adams | 2013-12-26 | 1 | -0/+1 |
| | | | | with a passed region size. This time in the map code and grid services code. | ||||
* | varregion: add plumbing to pass region size from Scene down to the | Robert Adams | 2013-11-04 | 1 | -2/+10 |
| | | | | | | physics engine. Older physics engines will default to the legacy region size. Update BulletSim to use the new region size information. | ||||
* | BulletSim: add requestor's ID to post taint detail log message. | Robert Adams | 2013-09-11 | 1 | -2/+3 |
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* | BulletSim: add ID parameter to TaintedObject calls so logging will include ↵ | Robert Adams | 2013-09-11 | 1 | -18/+37 |
| | | | | LocalID of object which created the taint. | ||||
* | BulletSim: Extension parameters passed through the classes made to pass just ↵ | Robert Adams | 2013-09-11 | 1 | -0/+1 |
| | | | | and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier. | ||||
* | BulletSim: add physChangeLinkParams to set individual parameters on link ↵ | Robert Adams | 2013-09-11 | 1 | -14/+0 |
| | | | | constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). | ||||
* | BulletSim: initial implementation of physChangeLinkFixed that resets a ↵ | Robert Adams | 2013-09-11 | 1 | -0/+4 |
| | | | | linkset's link back to a fixed, non-moving connection. | ||||
* | BulletSim: add some protections for processing when shutting down. | Robert Adams | 2013-08-27 | 1 | -2/+2 |
| | | | | Attempt to fix Mantis 6740 (http://opensimulator.org/mantis/view.php?id=6740). | ||||
* | BulletSim: add physical object initialized flag so updates and collisions | Robert Adams | 2013-08-14 | 1 | -4/+8 |
| | | | | | | | | | don't happen until the object is completely initialized. This fixes the problem of doing a teleport while the simulator is running. The destruction of the physical object while the engine is running means that the physics parameter update would overwrite the new position of the newly created avatar. | ||||
* | BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' | Robert Adams | 2013-08-02 | 1 | -0/+17 |
| | | | | | and processing routines in BulletSim. Add linkset rebuild/conversion routine in BSLinkset. | ||||
* | BulletSim: fix small bug where everything looked like it was colliding | Robert Adams | 2013-07-17 | 1 | -0/+3 |
| | | | | before the first simulator step. | ||||
* | BulletSim: make all the different angularVerticalAttraction algorithms | Robert Adams | 2013-07-08 | 1 | -2/+2 |
| | | | | | | | | selectable from configuration paramters. Changed default algorithm to "1" from previous default as it seems to handle Y axis correction a little better. Add config file independent enablement of vehicle angular forces to make debugging easier (independent testing of forces). | ||||
* | BulletSim: More tweaking on center-of-mass. Almost there. Changes have no ↵ | Robert Adams | 2013-07-06 | 1 | -1/+0 |
| | | | | effect if LinksetOffsetCenterOfMass=false (the default). | ||||
* | BulletSim: add the reset of the last commit for flush log file problems. | Robert Adams | 2013-06-30 | 1 | -1/+1 |
| | | | | Fix small typo in one log message. | ||||
* | BulletSim: fix an occasional crash with flushing log files. | Robert Adams | 2013-06-30 | 1 | -4/+2 |
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* | BulletSim: add failure flag for meshing failure vs asset fetch failure | Robert Adams | 2013-06-10 | 1 | -2/+2 |
| | | | | | | so error messages make more sense. Change some BulletSim status log messages from WARN to INFO. Update TODO list. | ||||
* | BulletSim: experimental movement of physics execution off of heartbeat | Robert Adams | 2013-06-01 | 1 | -72/+199 |
| | | | | | | | | | | thread. Off by default until more testing. Setting "[BulletSim]UseSeparatePhysicsThread=true" causes the physics engine to be called on its own thread and the heartbeat thread only handles the reporting of property updates and collisions. Physics frame rate is about right but physics execution time goes to zero as accounted by the heartbeat loop. | ||||
* | BulletSim: add gImpact shape type. Add logic to use gImpact shape | Robert Adams | 2013-05-21 | 1 | -0/+2 |
| | | | | | for prims that have cuts or holes. Default logic to 'off' as it needs debugging. | ||||
* | BulletSim: fix BulletSim crashing if there is no [BulletSim] section | Robert Adams | 2013-05-17 | 1 | -0/+6 |
| | | | | in any INI file. Update TODO list. | ||||
* | BulletSim: use heightmap terrain when using BulletXNA. | Robert Adams | 2013-05-13 | 1 | -0/+4 |
| | | | | Output messages on features disabled when using BulletXNA. | ||||
* | BulletSim: prims with no cuts created with single convex hull shape. | Robert Adams | 2013-05-02 | 1 | -0/+3 |
| | | | | Parameter added to enable/disable this feature. | ||||
* | BulletSim: add Bullet HACD library invocation. Turned off by default as not | Robert Adams | 2013-04-09 | 1 | -0/+1 |
| | | | | totally debugged. Updated DLLs and SOs with more debugged HACD library code. | ||||
* | BulletSim: convert BSDynamic to a BSActor and change BSPrim to set | Robert Adams | 2013-03-31 | 1 | -1/+1 |
| | | | | up the vehicle actor. | ||||
* | BulletSim: rework parameter setting for different types of values | Robert Adams | 2013-02-17 | 1 | -39/+15 |
| | | | | (like vectors or quaternions). | ||||
* | BulletSim: fix avatar bobbing or jiggling while stationary flying. | Robert Adams | 2013-02-08 | 1 | -1/+1 |
| | | | | Various comments and debugging message mods. | ||||
* | BulletSim: include the linkage to the layered prim implementation. Separate ↵ | Robert Adams | 2013-02-08 | 1 | -2/+2 |
| | | | | layers for physical (vs simulator) location displacement and linksets. | ||||
* | Change passed PhysicsParameter value from float to the more general string value | Robert Adams | 2013-02-07 | 1 | -8/+33 |
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* | BulletSim: rework some parameter setting implementation moving functionality ↵ | Robert Adams | 2013-02-05 | 1 | -29/+29 |
| | | | | that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block. | ||||
* | BulletSim: first unit test: vehicle angular attraction | Robert Adams | 2013-01-28 | 1 | -1/+1 |
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* | BulletSim: fix the trimming of colliders so only the top 25 are returned. | Robert Adams | 2013-01-28 | 1 | -2/+2 |
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* | BulletSim: fix compile error from last commit | Robert Adams | 2013-01-27 | 1 | -2/+2 |
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* | BulletSim: first attempt at reporting top colliders | Robert Adams | 2013-01-27 | 1 | -1/+16 |
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* | BulletSim: remove exception that can happen when setting physics parameters ↵ | Robert Adams | 2013-01-24 | 1 | -2/+2 |
| | | | | from the console. | ||||
* | BulletSim: pass up and report the real collision penetration. | Robert Adams | 2013-01-23 | 1 | -2/+3 |
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* | BulletSim: center-of-gravity linkset changes. Not working yet. | Robert Adams | 2013-01-23 | 1 | -2/+2 |
| | | | | | | Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | ||||
* | BulletSim: allow changing position and rotation of a child of a linkset | Robert Adams | 2013-01-21 | 1 | -4/+0 |
| | | | | | without rebuilding the whole compound shape. Should make vehicles move smoother. | ||||
* | BulletSim: remove unused MaxTaintsToProcessPerStep parameter | Robert Adams | 2013-01-21 | 1 | -1/+0 |
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* | BulletSim: fix not moving physical objects below terrain to over terrain. | Robert Adams | 2013-01-14 | 1 | -4/+13 |
| | | | | | Add locking on register prestep action list preventing potential race conditions. Little comment and formatting changes. | ||||
* | BulletSim: add osGetPhysicsEngineType() LSL function and update | Robert Adams | 2013-01-11 | 1 | -2/+7 |
| | | | | | | | | the physics engines to return the name that is specified in the INI file ("physics = XXX") as the type of engine. This os function is a little different than the others in that it does not throw an exception of one is not privilaged to use it. It merely returns an empty string. | ||||
* | BulletSim: remove double application of buoyancy. Centralize computation of ↵ | Robert Adams | 2013-01-11 | 1 | -0/+1 |
| | | | | buoyancy. Add motor angular debugging controls. | ||||
* | BulletSim: add parameter to have Bullet output performance statistics | Robert Adams | 2013-01-01 | 1 | -0/+4 |
| | | | | every so many frames. Default to off. | ||||
* | BulletSim: move over and port the interface for BulletXNA. | Robert Adams | 2013-01-01 | 1 | -1/+1 |
| | | | | | | | | Copied BulletSNPlugin.BulletSimAPI to a new BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to comply with the BSAPITemplate definition. Not totally debugged but the code is all there for an INI variable to select either unmanaged C++ Bullet or the C# version of Bullet. | ||||
* | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. | Robert Adams | 2012-12-31 | 1 | -65/+62 |
| | | | | Update BulletSim DLLs and SOs with simplier step function interface. | ||||
* | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ↵ | Robert Adams | 2012-12-31 | 1 | -1/+1 |
| | | | | Only initialization and debug fuctions left. |