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path: root/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs (follow)
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* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-311-2/+8
* BulletSim: correct collision mask definition for linkset children.Robert Adams2012-12-271-0/+1
* BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams2012-12-271-3/+8
* BulletSim: add physical parameter min/max constants in BSParam. I just don't ...Robert Adams2012-12-271-9/+0
* BulletSim: scale the force for external AddForce by the simulationRobert Adams2012-12-261-0/+4
* BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams2012-12-241-2/+2
* BulletSim: remove post step one-time taints (doesn't make any sense). Rename ...Robert Adams2012-12-221-82/+30
* BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...Robert Adams2012-12-211-81/+14
* BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...Robert Adams2012-12-211-1/+1
* BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-211-515/+34
* BulletSim: begin movement of parameters from pinned memory block to variables...Robert Adams2012-12-211-0/+10
* BulletSim: apply friction to linear and angular motion before returning advan...Robert Adams2012-12-171-6/+0
* BulletSim: fix vehicles going underground when unsat. Problem was that, when ...Robert Adams2012-12-171-1/+1
* BulletSim: add parameter to UpdateProperties call into the linkset so changes...Robert Adams2012-12-161-3/+7
* BulletSim: remove some errors on shutdown by moving terrain destruction until...Robert Adams2012-12-161-2/+7
* BulletSim: non-functional commenting and reorganization of material attribute...Robert Adams2012-12-121-0/+1
* BulletSim: add ini file and command line parameters to controlRobert Adams2012-12-111-2/+10
* BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...Robert Adams2012-12-101-2/+2
* BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams2012-12-031-2/+2
* BulletSim: add stubs for generalization of preStep actions. Will eventually r...Robert Adams2012-12-031-2/+17
* BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams2012-12-011-0/+2
* BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams2012-11-281-10/+7
* BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams2012-11-261-6/+6
* BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...Robert Adams2012-11-251-2/+2
* BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...Robert Adams2012-11-251-17/+16
* BulletSim: Add tables and initialization for different attributes for differe...Robert Adams2012-11-251-0/+7
* BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-211-7/+11
* BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams2012-11-211-0/+5
* BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...Robert Adams2012-11-211-5/+6
* BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams2012-11-181-1/+1
* BulletSim: remove limit on taints that can happen before a step. Remove some ...Robert Adams2012-11-061-12/+16
* BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams2012-11-031-2/+2
* BulletSim: search the mesh and hull lists to find shapes if type is not known...Robert Adams2012-11-031-1/+1
* BulletSim: Move construction of compound linkset from ShapeCollectionRobert Adams2012-11-031-2/+22
* BulletSim: parameterize selection of linkset implementationRobert Adams2012-11-031-0/+5
* BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-031-1/+11
* BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams2012-11-031-10/+10
* BulletSim: fix problem with multiple linksets stepping on each other if they ...Robert Adams2012-11-031-3/+4
* BulletSim: add post taint taints and post step taints. The post taints operat...Robert Adams2012-11-031-16/+122
* BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams2012-11-031-1/+1
* BulletSim: fix problem with avatars sinking into the ground.Robert Adams2012-10-231-2/+1
* BulletSim: remove chatty debug message.Robert Adams2012-10-221-1/+1
* BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams2012-10-221-0/+1
* BulletSim: remove trailing spaces to make git happy.Robert Adams2012-10-221-2/+2
* BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams2012-10-191-13/+17
* BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams2012-10-191-13/+13
* BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams2012-10-191-47/+67
* BulletSim: Fix small problems with last patch: BSScene.World properly initial...Robert Adams2012-10-191-9/+4
* BulletSim: Update BSCharacter to use API2 interface.Robert Adams2012-10-191-5/+16
* BulletSim: normalize physics FPS to 45 (for real this time).Robert Adams2012-10-111-2/+2