Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: rework parameter setting for different types of values | Robert Adams | 2013-02-17 | 1 | -39/+15 |
| | | | | (like vectors or quaternions). | ||||
* | BulletSim: fix avatar bobbing or jiggling while stationary flying. | Robert Adams | 2013-02-08 | 1 | -1/+1 |
| | | | | Various comments and debugging message mods. | ||||
* | BulletSim: include the linkage to the layered prim implementation. Separate ↵ | Robert Adams | 2013-02-08 | 1 | -2/+2 |
| | | | | layers for physical (vs simulator) location displacement and linksets. | ||||
* | Change passed PhysicsParameter value from float to the more general string value | Robert Adams | 2013-02-07 | 1 | -8/+33 |
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* | BulletSim: rework some parameter setting implementation moving functionality ↵ | Robert Adams | 2013-02-05 | 1 | -29/+29 |
| | | | | that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block. | ||||
* | BulletSim: first unit test: vehicle angular attraction | Robert Adams | 2013-01-28 | 1 | -1/+1 |
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* | BulletSim: fix the trimming of colliders so only the top 25 are returned. | Robert Adams | 2013-01-28 | 1 | -2/+2 |
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* | BulletSim: fix compile error from last commit | Robert Adams | 2013-01-27 | 1 | -2/+2 |
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* | BulletSim: first attempt at reporting top colliders | Robert Adams | 2013-01-27 | 1 | -1/+16 |
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* | BulletSim: remove exception that can happen when setting physics parameters ↵ | Robert Adams | 2013-01-24 | 1 | -2/+2 |
| | | | | from the console. | ||||
* | BulletSim: pass up and report the real collision penetration. | Robert Adams | 2013-01-23 | 1 | -2/+3 |
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* | BulletSim: center-of-gravity linkset changes. Not working yet. | Robert Adams | 2013-01-23 | 1 | -2/+2 |
| | | | | | | Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | ||||
* | BulletSim: allow changing position and rotation of a child of a linkset | Robert Adams | 2013-01-21 | 1 | -4/+0 |
| | | | | | without rebuilding the whole compound shape. Should make vehicles move smoother. | ||||
* | BulletSim: remove unused MaxTaintsToProcessPerStep parameter | Robert Adams | 2013-01-21 | 1 | -1/+0 |
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* | BulletSim: fix not moving physical objects below terrain to over terrain. | Robert Adams | 2013-01-14 | 1 | -4/+13 |
| | | | | | Add locking on register prestep action list preventing potential race conditions. Little comment and formatting changes. | ||||
* | BulletSim: add osGetPhysicsEngineType() LSL function and update | Robert Adams | 2013-01-11 | 1 | -2/+7 |
| | | | | | | | | the physics engines to return the name that is specified in the INI file ("physics = XXX") as the type of engine. This os function is a little different than the others in that it does not throw an exception of one is not privilaged to use it. It merely returns an empty string. | ||||
* | BulletSim: remove double application of buoyancy. Centralize computation of ↵ | Robert Adams | 2013-01-11 | 1 | -0/+1 |
| | | | | buoyancy. Add motor angular debugging controls. | ||||
* | BulletSim: add parameter to have Bullet output performance statistics | Robert Adams | 2013-01-01 | 1 | -0/+4 |
| | | | | every so many frames. Default to off. | ||||
* | BulletSim: move over and port the interface for BulletXNA. | Robert Adams | 2013-01-01 | 1 | -1/+1 |
| | | | | | | | | Copied BulletSNPlugin.BulletSimAPI to a new BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to comply with the BSAPITemplate definition. Not totally debugged but the code is all there for an INI variable to select either unmanaged C++ Bullet or the C# version of Bullet. | ||||
* | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. | Robert Adams | 2012-12-31 | 1 | -65/+62 |
| | | | | Update BulletSim DLLs and SOs with simplier step function interface. | ||||
* | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ↵ | Robert Adams | 2012-12-31 | 1 | -1/+1 |
| | | | | Only initialization and debug fuctions left. | ||||
* | BulletSim: first round of conversion from direct BulletSimAPI interfacing by ↵ | Robert Adams | 2012-12-31 | 1 | -2/+8 |
| | | | | BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first. | ||||
* | BulletSim: correct collision mask definition for linkset children. | Robert Adams | 2012-12-27 | 1 | -0/+1 |
| | | | | Remove unused code. Add comments and TODOs. | ||||
* | BulletSim: Parameterize nominal frame rate (55) and add parameters to ↵ | Robert Adams | 2012-12-27 | 1 | -3/+8 |
| | | | | dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles. | ||||
* | BulletSim: add physical parameter min/max constants in BSParam. I just don't ↵ | Robert Adams | 2012-12-27 | 1 | -9/+0 |
| | | | | like raw numbers scattered around the code. | ||||
* | BulletSim: scale the force for external AddForce by the simulation | Robert Adams | 2012-12-26 | 1 | -0/+4 |
| | | | | | step time so it will be applied completely the next step. The internal AddForce routine does not scale the force. | ||||
* | BulletSim: Rename some of the interface structures (BulletWorld, ...) | Robert Adams | 2012-12-24 | 1 | -2/+2 |
| | | | | | | | | to get ready for... Start creation of BulletAPITemplate. This defines the abstract interface functions. Following commits will move over to the new interface. This will enable switching between the managed and unmanaged version of Bullet. | ||||
* | BulletSim: remove post step one-time taints (doesn't make any sense). Rename ↵ | Robert Adams | 2012-12-22 | 1 | -82/+30 |
| | | | | pre and post step event invocation routines to Trigger* to be consistant. Remove old, unused code. | ||||
* | BulletSim: remove all special vehicle code from BSScene. Replace per-frame ↵ | Robert Adams | 2012-12-21 | 1 | -81/+14 |
| | | | | updates for vehicles with per-frame action registration. One fewer special case. | ||||
* | BulletSim: repair vehicle problems introduced in previous 'improvements'. ↵ | Robert Adams | 2012-12-21 | 1 | -1/+1 |
| | | | | Fix line endings in BSParams. | ||||
* | BulletSim: Move all the parameter variables, tables and get and fetch logic ↵ | Robert Adams | 2012-12-21 | 1 | -515/+34 |
| | | | | to a separate, static class for easier addition and to remove all that bulk from the BSScene class. | ||||
* | BulletSim: begin movement of parameters from pinned memory block to ↵ | Robert Adams | 2012-12-21 | 1 | -0/+10 |
| | | | | variables all in managed code. Add note to TODO list to remember to do the rest. Other updates to TODO list. | ||||
* | BulletSim: apply friction to linear and angular motion before returning ↵ | Robert Adams | 2012-12-17 | 1 | -6/+0 |
| | | | | advanced motor value. This seems to be the problem with BulletSim vehicles turning too quickly. Also removed the configuration parameter that controlled the timestep scaling kludge for angular velocity that was added to research the question of quick turning. | ||||
* | BulletSim: fix vehicles going underground when unsat. Problem was that, when ↵ | Robert Adams | 2012-12-17 | 1 | -1/+1 |
| | | | | doing unsit, the order of operations on the prims and the vehicle is very chaotic and not in a good order so the root prim was being left physical and thus it fell for a bit. Also changed default of velocity scaling to be closer to the movement standard. | ||||
* | BulletSim: add parameter to UpdateProperties call into the linkset so ↵ | Robert Adams | 2012-12-16 | 1 | -3/+7 |
| | | | | changes from the physics engine can be differentiated from changes made by the user. This eliminates a linkset rebuild loop. Also add logic to not rebuild or freak out when the object/linkset crosses a terrain boundry. | ||||
* | BulletSim: remove some errors on shutdown by moving terrain destruction ↵ | Robert Adams | 2012-12-16 | 1 | -2/+7 |
| | | | | until after physical object destruction. TerrainManager also made disposable and that feature used. | ||||
* | BulletSim: non-functional commenting and reorganization of material ↵ | Robert Adams | 2012-12-12 | 1 | -0/+1 |
| | | | | attribute specifications. | ||||
* | BulletSim: add ini file and command line parameters to control | Robert Adams | 2012-12-11 | 1 | -2/+10 |
| | | | | | | | | | dumping of physical vehicle parameters (out of Bullet) on each simulation step and to optionally scale vehicle angular velocity by the time step. The latter looks to be part of a difference between angular parameters for ODE and BulletSim. SL docs say angular velocity is measured in radians/timeScale. Not sure if this is different than what ODE does. | ||||
* | BulletSim: comment out some chatty debug logging. Rearrange some code in ↵ | Robert Adams | 2012-12-10 | 1 | -2/+2 |
| | | | | BSDynamics to make velocity vs force calculation clearer. | ||||
* | BulletSim: rework angular corrections to remove any hybrid code and compute ↵ | Robert Adams | 2012-12-03 | 1 | -2/+2 |
| | | | | absolute collections. | ||||
* | BulletSim: add stubs for generalization of preStep actions. Will eventually ↵ | Robert Adams | 2012-12-03 | 1 | -2/+17 |
| | | | | replace the specialized vehicle processing with preStep event processing. Add TODO comments about this feature. Redo line endings in TODO file to be all Linux. | ||||
* | BulletSim: Add DumpActivationInfo2 function. Change static objects from ↵ | Robert Adams | 2012-12-01 | 1 | -0/+2 |
| | | | | DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function. | ||||
* | BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain. | Robert Adams | 2012-11-28 | 1 | -10/+7 |
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* | BulletSim: increase vehicle stability by suppressing Bullet's update to ↵ | Robert Adams | 2012-11-26 | 1 | -6/+6 |
| | | | | angular velocity. | ||||
* | BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome ↵ | Robert Adams | 2012-11-25 | 1 | -2/+2 |
| | | | | the movement added by Bullet. | ||||
* | BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ↵ | Robert Adams | 2012-11-25 | 1 | -17/+16 |
| | | | | public. Add error logging for the detail log writer so a message is output when it cannot write to the specified logging directory. Modify friction defaults to be closer to ODE's values. Add new collision margin and vehicle angular damping parameters. | ||||
* | BulletSim: Add tables and initialization for different attributes for ↵ | Robert Adams | 2012-11-25 | 1 | -0/+7 |
| | | | | different materials. For the moment, the per material tables are not used. | ||||
* | BulletSim: Make avatar capsule so it is not circular. | Robert Adams | 2012-11-21 | 1 | -7/+11 |
| | | | | | | | | | Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground. | ||||
* | BulletSim: add terrainImplementation parameter with default to Mesh. | Robert Adams | 2012-11-21 | 1 | -0/+5 |
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* | BulletSim: tweek avatar capsule parameters so avatar feet don't go below ↵ | Robert Adams | 2012-11-21 | 1 | -5/+6 |
| | | | | ground. This solves the bouncing, short avatar problem (Mantis 6403). |