Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'bulletsim1' of ↵ | Robert Adams | 2012-03-23 | 1 | -1/+6 |
|\ | | | | | | | | | | | | | ssh://island.sciencesim.com/home/sceneapi/radams1/bs-opensim into bulletsim1 Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | ||||
| * | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵ | Robert Adams | 2012-03-22 | 1 | -2/+3 |
| | | | | | | | | (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID. | ||||
| * | BulletSim: update TODO list. Rearrange code for readability. Add per object ↵ | Robert Adams | 2012-03-21 | 1 | -15/+15 |
| | | | | | | | | friction and restitution runtime settable parameters. | ||||
| * | BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵ | Robert Adams | 2012-03-21 | 1 | -0/+3 |
| | | | | | | | | buoyancy for flying. Tweek avatar default friction and resititution | ||||
| * | BulletSim: add some new runtime setable parameters to match the dll. | Robert Adams | 2012-03-21 | 1 | -3/+10 |
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| * | BulletSim: Update list of TODO tasks | Robert Adams | 2012-03-21 | 1 | -0/+13 |
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* | | BulletSim: change default of shouldDisableContactPoolDynamicAllocation from ↵ | Robert Adams | 2012-03-23 | 1 | -2/+2 |
| | | | | | | | | False to True. It seems that collisions don't happen well when it is False (things fall through terrain). | ||||
* | | BulletSim: Add new configuration parameters to get and set console commands | Robert Adams | 2012-03-23 | 1 | -4/+32 |
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* | | BulletSim: add a bunch of internal Bullet configuration parameters to ↵ | Robert Adams | 2012-03-23 | 1 | -0/+34 |
| | | | | | | | | OpenSimDefaults.ini and the code. | ||||
* | | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵ | Robert Adams | 2012-03-23 | 1 | -2/+3 |
| | | | | | | | | (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID. | ||||
* | | BulletSim: update TODO list. Rearrange code for readability. Add per object ↵ | Robert Adams | 2012-03-23 | 1 | -15/+15 |
| | | | | | | | | friction and restitution runtime settable parameters. | ||||
* | | BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵ | Robert Adams | 2012-03-23 | 1 | -0/+3 |
| | | | | | | | | buoyancy for flying. Tweek avatar default friction and resititution | ||||
* | | BulletSim: add some new runtime setable parameters to match the dll. | Robert Adams | 2012-03-23 | 1 | -3/+10 |
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* | | BulletSim: Update list of TODO tasks | Robert Adams | 2012-03-23 | 1 | -0/+13 |
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* | Update BulletSim.dll with some interface changes and tuning (see ↵ | Robert Adams | 2012-01-25 | 1 | -6/+27 |
| | | | | opensim-libs). Change BSScene to use new interface. | ||||
* | Use GetMeshKey from PrimitiveBaseShape. | Robert Adams | 2011-08-29 | 1 | -8/+8 |
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* | BulletSim: add mesh representation. Use meshes for static objects and switch ↵ | Robert Adams | 2011-08-26 | 1 | -7/+13 |
| | | | | to hulls for physical objects. | ||||
* | BulletSim: add runtime setting of physics parameters. Update default values. | Robert Adams | 2011-08-18 | 1 | -12/+211 |
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* | BulletSim: Parameters settable from ini file. Linksets. Physical property ↵ | Robert Adams | 2011-08-05 | 1 | -91/+116 |
| | | | | value tuning | ||||
* | BulletSim: fix buoyancy for prims. Start of configurable physics parameters. | Robert Adams | 2011-07-22 | 1 | -14/+83 |
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* | Pass collisions and updates in pinned memory (saves marshaling). | Robert.Adams | 2011-07-22 | 1 | -39/+47 |
| | | | | | Fix folding feet by using collision normals. Add constraint specification. | ||||
* | BulletSim initial checkin | Robert Adams | 2011-06-20 | 1 | -0/+553 |