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path: root/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs (follow)
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* Merge branch 'bulletsim1' of ↵Robert Adams2012-03-231-1/+6
|\ | | | | | | | | | | | | ssh://island.sciencesim.com/home/sceneapi/radams1/bs-opensim into bulletsim1 Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
| * BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams2012-03-221-2/+3
| | | | | | | | (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
| * BulletSim: update TODO list. Rearrange code for readability. Add per object ↵Robert Adams2012-03-211-15/+15
| | | | | | | | friction and restitution runtime settable parameters.
| * BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams2012-03-211-0/+3
| | | | | | | | buoyancy for flying. Tweek avatar default friction and resititution
| * BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-211-3/+10
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| * BulletSim: Update list of TODO tasksRobert Adams2012-03-211-0/+13
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* | BulletSim: change default of shouldDisableContactPoolDynamicAllocation from ↵Robert Adams2012-03-231-2/+2
| | | | | | | | False to True. It seems that collisions don't happen well when it is False (things fall through terrain).
* | BulletSim: Add new configuration parameters to get and set console commandsRobert Adams2012-03-231-4/+32
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* | BulletSim: add a bunch of internal Bullet configuration parameters to ↵Robert Adams2012-03-231-0/+34
| | | | | | | | OpenSimDefaults.ini and the code.
* | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams2012-03-231-2/+3
| | | | | | | | (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
* | BulletSim: update TODO list. Rearrange code for readability. Add per object ↵Robert Adams2012-03-231-15/+15
| | | | | | | | friction and restitution runtime settable parameters.
* | BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams2012-03-231-0/+3
| | | | | | | | buoyancy for flying. Tweek avatar default friction and resititution
* | BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-231-3/+10
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* | BulletSim: Update list of TODO tasksRobert Adams2012-03-231-0/+13
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* Update BulletSim.dll with some interface changes and tuning (see ↵Robert Adams2012-01-251-6/+27
| | | | opensim-libs). Change BSScene to use new interface.
* Use GetMeshKey from PrimitiveBaseShape.Robert Adams2011-08-291-8/+8
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* BulletSim: add mesh representation. Use meshes for static objects and switch ↵Robert Adams2011-08-261-7/+13
| | | | to hulls for physical objects.
* BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-181-12/+211
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* BulletSim: Parameters settable from ini file. Linksets. Physical property ↵Robert Adams2011-08-051-91/+116
| | | | value tuning
* BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-221-14/+83
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* Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-221-39/+47
| | | | | Fix folding feet by using collision normals. Add constraint specification.
* BulletSim initial checkinRobert Adams2011-06-201-0/+553