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path: root/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs (follow)
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* Merge branch 'bulletsim1' of ssh://island.sciencesim.com/home/sceneapi/radams...Robert Adams2012-03-231-1/+6
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| * BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams2012-03-221-2/+3
| * BulletSim: update TODO list. Rearrange code for readability. Add per object f...Robert Adams2012-03-211-15/+15
| * BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...Robert Adams2012-03-211-0/+3
| * BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-211-3/+10
| * BulletSim: Update list of TODO tasksRobert Adams2012-03-211-0/+13
* | BulletSim: change default of shouldDisableContactPoolDynamicAllocation from F...Robert Adams2012-03-231-2/+2
* | BulletSim: Add new configuration parameters to get and set console commandsRobert Adams2012-03-231-4/+32
* | BulletSim: add a bunch of internal Bullet configuration parameters to OpenSim...Robert Adams2012-03-231-0/+34
* | BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams2012-03-231-2/+3
* | BulletSim: update TODO list. Rearrange code for readability. Add per object f...Robert Adams2012-03-231-15/+15
* | BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...Robert Adams2012-03-231-0/+3
* | BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-231-3/+10
* | BulletSim: Update list of TODO tasksRobert Adams2012-03-231-0/+13
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* Update BulletSim.dll with some interface changes and tuning (see opensim-libs...Robert Adams2012-01-251-6/+27
* Use GetMeshKey from PrimitiveBaseShape.Robert Adams2011-08-291-8/+8
* BulletSim: add mesh representation. Use meshes for static objects and switch ...Robert Adams2011-08-261-7/+13
* BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-181-12/+211
* BulletSim: Parameters settable from ini file. Linksets. Physical property val...Robert Adams2011-08-051-91/+116
* BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-221-14/+83
* Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-221-39/+47
* BulletSim initial checkinRobert Adams2011-06-201-0/+553