| Commit message (Expand) | Author | Files | Lines |
2013-07-17 | BulletSim: fix small bug where everything looked like it was colliding | Robert Adams | 1 | -0/+3 |
2013-07-08 | BulletSim: make all the different angularVerticalAttraction algorithms | Robert Adams | 1 | -2/+2 |
2013-07-06 | BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff... | Robert Adams | 1 | -1/+0 |
2013-06-30 | BulletSim: add the reset of the last commit for flush log file problems. | Robert Adams | 1 | -1/+1 |
2013-06-30 | BulletSim: fix an occasional crash with flushing log files. | Robert Adams | 1 | -4/+2 |
2013-06-10 | BulletSim: add failure flag for meshing failure vs asset fetch failure | Robert Adams | 1 | -2/+2 |
2013-06-01 | BulletSim: experimental movement of physics execution off of heartbeat | Robert Adams | 1 | -72/+199 |
2013-05-21 | BulletSim: add gImpact shape type. Add logic to use gImpact shape | Robert Adams | 1 | -0/+2 |
2013-05-17 | BulletSim: fix BulletSim crashing if there is no [BulletSim] section | Robert Adams | 1 | -0/+6 |
2013-05-13 | BulletSim: use heightmap terrain when using BulletXNA. | Robert Adams | 1 | -0/+4 |
2013-05-02 | BulletSim: prims with no cuts created with single convex hull shape. | Robert Adams | 1 | -0/+3 |
2013-04-09 | BulletSim: add Bullet HACD library invocation. Turned off by default as not | Robert Adams | 1 | -0/+1 |
2013-03-31 | BulletSim: convert BSDynamic to a BSActor and change BSPrim to set | Robert Adams | 1 | -1/+1 |
2013-02-17 | BulletSim: rework parameter setting for different types of values | Robert Adams | 1 | -39/+15 |
2013-02-08 | BulletSim: fix avatar bobbing or jiggling while stationary flying. | Robert Adams | 1 | -1/+1 |
2013-02-08 | BulletSim: include the linkage to the layered prim implementation. Separate l... | Robert Adams | 1 | -2/+2 |
2013-02-07 | Change passed PhysicsParameter value from float to the more general string value | Robert Adams | 1 | -8/+33 |
2013-02-05 | BulletSim: rework some parameter setting implementation moving functionality ... | Robert Adams | 1 | -29/+29 |
2013-01-28 | BulletSim: first unit test: vehicle angular attraction | Robert Adams | 1 | -1/+1 |
2013-01-28 | BulletSim: fix the trimming of colliders so only the top 25 are returned. | Robert Adams | 1 | -2/+2 |
2013-01-27 | BulletSim: fix compile error from last commit | Robert Adams | 1 | -2/+2 |
2013-01-27 | BulletSim: first attempt at reporting top colliders | Robert Adams | 1 | -1/+16 |
2013-01-24 | BulletSim: remove exception that can happen when setting physics parameters f... | Robert Adams | 1 | -2/+2 |
2013-01-23 | BulletSim: pass up and report the real collision penetration. | Robert Adams | 1 | -2/+3 |
2013-01-23 | BulletSim: center-of-gravity linkset changes. Not working yet. | Robert Adams | 1 | -2/+2 |
2013-01-21 | BulletSim: allow changing position and rotation of a child of a linkset | Robert Adams | 1 | -4/+0 |
2013-01-21 | BulletSim: remove unused MaxTaintsToProcessPerStep parameter | Robert Adams | 1 | -1/+0 |
2013-01-14 | BulletSim: fix not moving physical objects below terrain to over terrain. | Robert Adams | 1 | -4/+13 |
2013-01-11 | BulletSim: add osGetPhysicsEngineType() LSL function and update | Robert Adams | 1 | -2/+7 |
2013-01-11 | BulletSim: remove double application of buoyancy. Centralize computation of b... | Robert Adams | 1 | -0/+1 |
2013-01-01 | BulletSim: add parameter to have Bullet output performance statistics | Robert Adams | 1 | -0/+4 |
2013-01-01 | BulletSim: move over and port the interface for BulletXNA. | Robert Adams | 1 | -1/+1 |
2012-12-31 | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. | Robert Adams | 1 | -65/+62 |
2012-12-31 | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ... | Robert Adams | 1 | -1/+1 |
2012-12-31 | BulletSim: first round of conversion from direct BulletSimAPI interfacing by ... | Robert Adams | 1 | -2/+8 |
2012-12-27 | BulletSim: correct collision mask definition for linkset children. | Robert Adams | 1 | -0/+1 |
2012-12-27 | BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia... | Robert Adams | 1 | -3/+8 |
2012-12-27 | BulletSim: add physical parameter min/max constants in BSParam. I just don't ... | Robert Adams | 1 | -9/+0 |
2012-12-26 | BulletSim: scale the force for external AddForce by the simulation | Robert Adams | 1 | -0/+4 |
2012-12-24 | BulletSim: Rename some of the interface structures (BulletWorld, ...) | Robert Adams | 1 | -2/+2 |
2012-12-22 | BulletSim: remove post step one-time taints (doesn't make any sense). Rename ... | Robert Adams | 1 | -82/+30 |
2012-12-21 | BulletSim: remove all special vehicle code from BSScene. Replace per-frame up... | Robert Adams | 1 | -81/+14 |
2012-12-21 | BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix... | Robert Adams | 1 | -1/+1 |
2012-12-21 | BulletSim: Move all the parameter variables, tables and get and fetch logic t... | Robert Adams | 1 | -515/+34 |
2012-12-21 | BulletSim: begin movement of parameters from pinned memory block to variables... | Robert Adams | 1 | -0/+10 |
2012-12-17 | BulletSim: apply friction to linear and angular motion before returning advan... | Robert Adams | 1 | -6/+0 |
2012-12-17 | BulletSim: fix vehicles going underground when unsat. Problem was that, when ... | Robert Adams | 1 | -1/+1 |
2012-12-16 | BulletSim: add parameter to UpdateProperties call into the linkset so changes... | Robert Adams | 1 | -3/+7 |
2012-12-16 | BulletSim: remove some errors on shutdown by moving terrain destruction until... | Robert Adams | 1 | -2/+7 |
2012-12-12 | BulletSim: non-functional commenting and reorganization of material attribute... | Robert Adams | 1 | -0/+1 |