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path: root/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs (unfollow)
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2015-09-04remove a forgotten 1000.9 factor on physics fpsUbitUmarov1-1/+1
2015-09-04normalise physics plugins to return fps as (simulated time / requested simula...UbitUmarov1-2/+4
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto1-1281/+0
2015-08-24Revert "BulletSim: delay adding a scene presence to the list of presences"Robert Adams1-14/+13
2015-08-23BulletSim: delay adding a scene presence to the list of presencesRobert Adams1-13/+14
2015-08-11Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}")Oren Hurvitz1-1/+1
2015-08-09BulletSim: rearrange code and add different locking to eliminate chancesRobert Adams1-26/+25
2015-01-04BulletSim: correct some of the debugging input and output of PrimitiveBaseShape.Robert Adams1-2/+4
2014-12-31BulletSim: add the beginnings of hull creation unit testing.Robert Adams1-0/+67
2014-11-29Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)1-3/+3
2014-11-25refactor: Move methods to start a monitored thread, start work in its own thr...Justin Clark-Casey (justincc)1-1/+1
2014-11-25If Bullet is running on its own thread, use a reset event to control timing r...Justin Clark-Casey (justincc)1-2/+9
2014-11-25Make BulletSim thread be ThreadPriority.Highest if runningJustin Clark-Casey (justincc)1-0/+2
2014-09-03Don't need to check separate physics status in bulletsim update since that me...Justin Clark-Casey (justincc)1-2/+3
2014-09-03Make bulletsim thread alarm if no update for 5 seconds.Justin Clark-Casey (justincc)1-1/+4
2014-09-03minor: fix indenting from previous commit b08ab1eJustin Clark-Casey (justincc)1-7/+7
2014-09-03If BulletSim is running on its own threads, start this thread via the thread ...Justin Clark-Casey (justincc)1-3/+8
2014-07-30BulletSim: thread safe handling of list of avatars.Robert Adams1-3/+18
2014-07-29Allow the "debug scene set physics false|true" command to work when bulletsim...Justin Clark-Casey (justincc)1-1/+4
2014-06-20BulletSim: add some locking for collision lists to prevent collsionsRobert Adams1-2/+8
2014-05-26BulletSim: add locking of PhysObjects while processing simulationRobert Adams1-14/+20
2014-04-23Eliminated many warningsOren Hurvitz1-1/+1
2014-01-29BulletSim: default physical terrain implementation to heightmap.Robert Adams1-0/+8
2013-12-26varregion: many more updates removing the constant RegionSize and replacingRobert Adams1-0/+1
2013-11-04varregion: add plumbing to pass region size from Scene down to theRobert Adams1-2/+10
2013-09-11BulletSim: add requestor's ID to post taint detail log message.Robert Adams1-2/+3
2013-09-11BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...Robert Adams1-18/+37
2013-09-11BulletSim: Extension parameters passed through the classes made to pass just ...Robert Adams1-0/+1
2013-09-11BulletSim: add physChangeLinkParams to set individual parameters on link cons...Robert Adams1-14/+0
2013-09-11BulletSim: initial implementation of physChangeLinkFixed that resets a linkse...Robert Adams1-0/+4
2013-08-27BulletSim: add some protections for processing when shutting down.Robert Adams1-2/+2
2013-08-14BulletSim: add physical object initialized flag so updates and collisionsRobert Adams1-4/+8
2013-08-02BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams1-0/+17
2013-07-17BulletSim: fix small bug where everything looked like it was collidingRobert Adams1-0/+3
2013-07-08BulletSim: make all the different angularVerticalAttraction algorithmsRobert Adams1-2/+2
2013-07-06BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...Robert Adams1-1/+0
2013-06-30BulletSim: add the reset of the last commit for flush log file problems.Robert Adams1-1/+1
2013-06-30BulletSim: fix an occasional crash with flushing log files.Robert Adams1-4/+2
2013-06-10BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams1-2/+2
2013-06-01BulletSim: experimental movement of physics execution off of heartbeatRobert Adams1-72/+199
2013-05-21BulletSim: add gImpact shape type. Add logic to use gImpact shapeRobert Adams1-0/+2
2013-05-17BulletSim: fix BulletSim crashing if there is no [BulletSim] sectionRobert Adams1-0/+6
2013-05-13BulletSim: use heightmap terrain when using BulletXNA.Robert Adams1-0/+4
2013-05-02BulletSim: prims with no cuts created with single convex hull shape.Robert Adams1-0/+3
2013-04-09BulletSim: add Bullet HACD library invocation. Turned off by default as notRobert Adams1-0/+1
2013-03-31BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams1-1/+1
2013-02-17BulletSim: rework parameter setting for different types of valuesRobert Adams1-39/+15
2013-02-08BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams1-1/+1
2013-02-08BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams1-2/+2
2013-02-07Change passed PhysicsParameter value from float to the more general string valueRobert Adams1-8/+33