Commit message (Collapse) | Author | Files | Lines | ||
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2013-11-04 | varregion: add plumbing to pass region size from Scene down to the | Robert Adams | 1 | -2/+10 | |
physics engine. Older physics engines will default to the legacy region size. Update BulletSim to use the new region size information. | |||||
2013-09-11 | BulletSim: add requestor's ID to post taint detail log message. | Robert Adams | 1 | -2/+3 | |
2013-09-11 | BulletSim: add ID parameter to TaintedObject calls so logging will include ↵ | Robert Adams | 1 | -18/+37 | |
LocalID of object which created the taint. | |||||
2013-09-11 | BulletSim: Extension parameters passed through the classes made to pass just ↵ | Robert Adams | 1 | -0/+1 | |
and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier. | |||||
2013-09-11 | BulletSim: add physChangeLinkParams to set individual parameters on link ↵ | Robert Adams | 1 | -14/+0 | |
constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). | |||||
2013-09-11 | BulletSim: initial implementation of physChangeLinkFixed that resets a ↵ | Robert Adams | 1 | -0/+4 | |
linkset's link back to a fixed, non-moving connection. | |||||
2013-08-27 | BulletSim: add some protections for processing when shutting down. | Robert Adams | 1 | -2/+2 | |
Attempt to fix Mantis 6740 (http://opensimulator.org/mantis/view.php?id=6740). | |||||
2013-08-14 | BulletSim: add physical object initialized flag so updates and collisions | Robert Adams | 1 | -4/+8 | |
don't happen until the object is completely initialized. This fixes the problem of doing a teleport while the simulator is running. The destruction of the physical object while the engine is running means that the physics parameter update would overwrite the new position of the newly created avatar. | |||||
2013-08-02 | BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' | Robert Adams | 1 | -0/+17 | |
and processing routines in BulletSim. Add linkset rebuild/conversion routine in BSLinkset. | |||||
2013-07-17 | BulletSim: fix small bug where everything looked like it was colliding | Robert Adams | 1 | -0/+3 | |
before the first simulator step. | |||||
2013-07-08 | BulletSim: make all the different angularVerticalAttraction algorithms | Robert Adams | 1 | -2/+2 | |
selectable from configuration paramters. Changed default algorithm to "1" from previous default as it seems to handle Y axis correction a little better. Add config file independent enablement of vehicle angular forces to make debugging easier (independent testing of forces). | |||||
2013-07-06 | BulletSim: More tweaking on center-of-mass. Almost there. Changes have no ↵ | Robert Adams | 1 | -1/+0 | |
effect if LinksetOffsetCenterOfMass=false (the default). | |||||
2013-06-30 | BulletSim: add the reset of the last commit for flush log file problems. | Robert Adams | 1 | -1/+1 | |
Fix small typo in one log message. | |||||
2013-06-30 | BulletSim: fix an occasional crash with flushing log files. | Robert Adams | 1 | -4/+2 | |
2013-06-10 | BulletSim: add failure flag for meshing failure vs asset fetch failure | Robert Adams | 1 | -2/+2 | |
so error messages make more sense. Change some BulletSim status log messages from WARN to INFO. Update TODO list. | |||||
2013-06-01 | BulletSim: experimental movement of physics execution off of heartbeat | Robert Adams | 1 | -72/+199 | |
thread. Off by default until more testing. Setting "[BulletSim]UseSeparatePhysicsThread=true" causes the physics engine to be called on its own thread and the heartbeat thread only handles the reporting of property updates and collisions. Physics frame rate is about right but physics execution time goes to zero as accounted by the heartbeat loop. | |||||
2013-05-21 | BulletSim: add gImpact shape type. Add logic to use gImpact shape | Robert Adams | 1 | -0/+2 | |
for prims that have cuts or holes. Default logic to 'off' as it needs debugging. | |||||
2013-05-17 | BulletSim: fix BulletSim crashing if there is no [BulletSim] section | Robert Adams | 1 | -0/+6 | |
in any INI file. Update TODO list. | |||||
2013-05-13 | BulletSim: use heightmap terrain when using BulletXNA. | Robert Adams | 1 | -0/+4 | |
Output messages on features disabled when using BulletXNA. | |||||
2013-05-02 | BulletSim: prims with no cuts created with single convex hull shape. | Robert Adams | 1 | -0/+3 | |
Parameter added to enable/disable this feature. | |||||
2013-04-09 | BulletSim: add Bullet HACD library invocation. Turned off by default as not | Robert Adams | 1 | -0/+1 | |
totally debugged. Updated DLLs and SOs with more debugged HACD library code. | |||||
2013-03-31 | BulletSim: convert BSDynamic to a BSActor and change BSPrim to set | Robert Adams | 1 | -1/+1 | |
up the vehicle actor. | |||||
2013-02-17 | BulletSim: rework parameter setting for different types of values | Robert Adams | 1 | -39/+15 | |
(like vectors or quaternions). | |||||
2013-02-08 | BulletSim: fix avatar bobbing or jiggling while stationary flying. | Robert Adams | 1 | -1/+1 | |
Various comments and debugging message mods. | |||||
2013-02-08 | BulletSim: include the linkage to the layered prim implementation. Separate ↵ | Robert Adams | 1 | -2/+2 | |
layers for physical (vs simulator) location displacement and linksets. | |||||
2013-02-07 | Change passed PhysicsParameter value from float to the more general string value | Robert Adams | 1 | -8/+33 | |
2013-02-05 | BulletSim: rework some parameter setting implementation moving functionality ↵ | Robert Adams | 1 | -29/+29 | |
that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block. | |||||
2013-01-28 | BulletSim: first unit test: vehicle angular attraction | Robert Adams | 1 | -1/+1 | |
2013-01-28 | BulletSim: fix the trimming of colliders so only the top 25 are returned. | Robert Adams | 1 | -2/+2 | |
2013-01-27 | BulletSim: fix compile error from last commit | Robert Adams | 1 | -2/+2 | |
2013-01-27 | BulletSim: first attempt at reporting top colliders | Robert Adams | 1 | -1/+16 | |
2013-01-24 | BulletSim: remove exception that can happen when setting physics parameters ↵ | Robert Adams | 1 | -2/+2 | |
from the console. | |||||
2013-01-23 | BulletSim: pass up and report the real collision penetration. | Robert Adams | 1 | -2/+3 | |
2013-01-23 | BulletSim: center-of-gravity linkset changes. Not working yet. | Robert Adams | 1 | -2/+2 | |
Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||||
2013-01-21 | BulletSim: allow changing position and rotation of a child of a linkset | Robert Adams | 1 | -4/+0 | |
without rebuilding the whole compound shape. Should make vehicles move smoother. | |||||
2013-01-21 | BulletSim: remove unused MaxTaintsToProcessPerStep parameter | Robert Adams | 1 | -1/+0 | |
2013-01-14 | BulletSim: fix not moving physical objects below terrain to over terrain. | Robert Adams | 1 | -4/+13 | |
Add locking on register prestep action list preventing potential race conditions. Little comment and formatting changes. | |||||
2013-01-11 | BulletSim: add osGetPhysicsEngineType() LSL function and update | Robert Adams | 1 | -2/+7 | |
the physics engines to return the name that is specified in the INI file ("physics = XXX") as the type of engine. This os function is a little different than the others in that it does not throw an exception of one is not privilaged to use it. It merely returns an empty string. | |||||
2013-01-11 | BulletSim: remove double application of buoyancy. Centralize computation of ↵ | Robert Adams | 1 | -0/+1 | |
buoyancy. Add motor angular debugging controls. | |||||
2013-01-01 | BulletSim: add parameter to have Bullet output performance statistics | Robert Adams | 1 | -0/+4 | |
every so many frames. Default to off. | |||||
2013-01-01 | BulletSim: move over and port the interface for BulletXNA. | Robert Adams | 1 | -1/+1 | |
Copied BulletSNPlugin.BulletSimAPI to a new BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to comply with the BSAPITemplate definition. Not totally debugged but the code is all there for an INI variable to select either unmanaged C++ Bullet or the C# version of Bullet. | |||||
2012-12-31 | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. | Robert Adams | 1 | -65/+62 | |
Update BulletSim DLLs and SOs with simplier step function interface. | |||||
2012-12-31 | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ↵ | Robert Adams | 1 | -1/+1 | |
Only initialization and debug fuctions left. | |||||
2012-12-31 | BulletSim: first round of conversion from direct BulletSimAPI interfacing by ↵ | Robert Adams | 1 | -2/+8 | |
BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first. | |||||
2012-12-27 | BulletSim: correct collision mask definition for linkset children. | Robert Adams | 1 | -0/+1 | |
Remove unused code. Add comments and TODOs. | |||||
2012-12-27 | BulletSim: Parameterize nominal frame rate (55) and add parameters to ↵ | Robert Adams | 1 | -3/+8 | |
dynamially turn on/off detailed, unmanaged data dumping of prims and vehicles. | |||||
2012-12-27 | BulletSim: add physical parameter min/max constants in BSParam. I just don't ↵ | Robert Adams | 1 | -9/+0 | |
like raw numbers scattered around the code. | |||||
2012-12-26 | BulletSim: scale the force for external AddForce by the simulation | Robert Adams | 1 | -0/+4 | |
step time so it will be applied completely the next step. The internal AddForce routine does not scale the force. | |||||
2012-12-24 | BulletSim: Rename some of the interface structures (BulletWorld, ...) | Robert Adams | 1 | -2/+2 | |
to get ready for... Start creation of BulletAPITemplate. This defines the abstract interface functions. Following commits will move over to the new interface. This will enable switching between the managed and unmanaged version of Bullet. | |||||
2012-12-22 | BulletSim: remove post step one-time taints (doesn't make any sense). Rename ↵ | Robert Adams | 1 | -82/+30 | |
pre and post step event invocation routines to Trigger* to be consistant. Remove old, unused code. |