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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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BulletSPlugin
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BSScene.cs
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2012-11-28
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
1
-10
/
+7
2012-11-26
BulletSim: increase vehicle stability by suppressing Bullet's update to angul...
Robert Adams
1
-6
/
+6
2012-11-25
BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...
Robert Adams
1
-2
/
+2
2012-11-25
BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...
Robert Adams
1
-17
/
+16
2012-11-25
BulletSim: Add tables and initialization for different attributes for differe...
Robert Adams
1
-0
/
+7
2012-11-21
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
1
-7
/
+11
2012-11-21
BulletSim: add terrainImplementation parameter with default to Mesh.
Robert Adams
1
-0
/
+5
2012-11-21
BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...
Robert Adams
1
-5
/
+6
2012-11-18
BulletSim: Use base class constructors for initialization of BSShape and othe...
Robert Adams
1
-1
/
+1
2012-11-06
BulletSim: remove limit on taints that can happen before a step. Remove some ...
Robert Adams
1
-12
/
+16
2012-11-03
BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
1
-2
/
+2
2012-11-03
BulletSim: search the mesh and hull lists to find shapes if type is not known...
Robert Adams
1
-1
/
+1
2012-11-03
BulletSim: Move construction of compound linkset from ShapeCollection
Robert Adams
1
-2
/
+22
2012-11-03
BulletSim: parameterize selection of linkset implementation
Robert Adams
1
-0
/
+5
2012-11-03
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
1
-1
/
+11
2012-11-03
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
1
-10
/
+10
2012-11-03
BulletSim: fix problem with multiple linksets stepping on each other if they ...
Robert Adams
1
-3
/
+4
2012-11-03
BulletSim: add post taint taints and post step taints. The post taints operat...
Robert Adams
1
-16
/
+122
2012-11-03
BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
1
-1
/
+1
2012-10-23
BulletSim: fix problem with avatars sinking into the ground.
Robert Adams
1
-2
/
+1
2012-10-22
BulletSim: remove chatty debug message.
Robert Adams
1
-1
/
+1
2012-10-22
BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...
Robert Adams
1
-0
/
+1
2012-10-22
BulletSim: remove trailing spaces to make git happy.
Robert Adams
1
-2
/
+2
2012-10-19
BulletSim: reorder avatar collision checking to eliminate double collision_end.
Robert Adams
1
-13
/
+17
2012-10-19
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
1
-13
/
+13
2012-10-19
BulletSim: remove code in ShapeCollection that hinted at shape sharing.
Robert Adams
1
-47
/
+67
2012-10-19
BulletSim: Fix small problems with last patch: BSScene.World properly initial...
Robert Adams
1
-9
/
+4
2012-10-19
BulletSim: Update BSCharacter to use API2 interface.
Robert Adams
1
-5
/
+16
2012-10-11
BulletSim: normalize physics FPS to 45 (for real this time).
Robert Adams
1
-2
/
+2
2012-10-11
BulletSim: normalize physics FPS to 45.
Robert Adams
1
-3
/
+4
2012-10-11
BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...
Robert Adams
1
-2
/
+2
2012-10-11
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...
Robert Adams
1
-5
/
+4
2012-10-11
BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
1
-18
/
+47
2012-10-11
BulletSim: Fix crash when linking large physical linksets.
Robert Adams
1
-4
/
+7
2012-10-02
BulletSim: Make parameter value defaults match what should be the default and...
Robert Adams
1
-13
/
+13
2012-09-27
BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
1
-13
/
+13
2012-09-27
BulletSim: Fix linkset crash. Caused by the different body and shape
Robert Adams
1
-2
/
+5
2012-09-27
BulletSim: btGhostObjects working to make 'volume detect' work.
Robert Adams
1
-10
/
+14
2012-09-27
BulletSim: renamed members of BulletShape, BulletSim and BulletBody
Robert Adams
1
-1
/
+3
2012-09-27
BulletSim: add class and infrastructure for shape and object
Robert Adams
1
-6
/
+10
2012-09-27
BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
Robert Adams
1
-19
/
+41
2012-09-15
BulletSim: another attempt at computing physics FPS correctly.
Robert Adams
1
-23
/
+6
2012-09-15
BulletSim: Remove calculation and passing of unused collied object type.
Robert Adams
1
-16
/
+10
2012-09-15
BulletSim: remove unused NeedsMeshing() code from BSScene.
Robert Adams
1
-116
/
+0
2012-09-15
BulletSim: Way too many changes in one commit.
Robert Adams
1
-26
/
+41
2012-08-31
BulletSim: Update BulletSimAPI to match the DLL interface.
Robert Adams
1
-1
/
+1
2012-08-31
BulletSim: clean up some variable naming for consistancy.
Robert Adams
1
-6
/
+7
2012-08-31
BulletSim: fix line endings.
Robert Adams
1
-22
/
+22
2012-08-31
BulletSim: Changes to terrain storage and management so mega-regions work.
Robert Adams
1
-108
/
+137
2012-08-31
BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...
Robert Adams
1
-76
/
+61
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