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path: root/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs (unfollow)
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2012-11-28BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams1-10/+7
2012-11-26BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams1-6/+6
2012-11-25BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...Robert Adams1-2/+2
2012-11-25BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...Robert Adams1-17/+16
2012-11-25BulletSim: Add tables and initialization for different attributes for differe...Robert Adams1-0/+7
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams1-7/+11
2012-11-21BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams1-0/+5
2012-11-21BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...Robert Adams1-5/+6
2012-11-18BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams1-1/+1
2012-11-06BulletSim: remove limit on taints that can happen before a step. Remove some ...Robert Adams1-12/+16
2012-11-03BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams1-2/+2
2012-11-03BulletSim: search the mesh and hull lists to find shapes if type is not known...Robert Adams1-1/+1
2012-11-03BulletSim: Move construction of compound linkset from ShapeCollectionRobert Adams1-2/+22
2012-11-03BulletSim: parameterize selection of linkset implementationRobert Adams1-0/+5
2012-11-03BulletSim: debugging of compound shape implementation of linksets.Robert Adams1-1/+11
2012-11-03BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams1-10/+10
2012-11-03BulletSim: fix problem with multiple linksets stepping on each other if they ...Robert Adams1-3/+4
2012-11-03BulletSim: add post taint taints and post step taints. The post taints operat...Robert Adams1-16/+122
2012-11-03BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams1-1/+1
2012-10-23BulletSim: fix problem with avatars sinking into the ground.Robert Adams1-2/+1
2012-10-22BulletSim: remove chatty debug message.Robert Adams1-1/+1
2012-10-22BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams1-0/+1
2012-10-22BulletSim: remove trailing spaces to make git happy.Robert Adams1-2/+2
2012-10-19BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams1-13/+17
2012-10-19BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams1-13/+13
2012-10-19BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams1-47/+67
2012-10-19BulletSim: Fix small problems with last patch: BSScene.World properly initial...Robert Adams1-9/+4
2012-10-19BulletSim: Update BSCharacter to use API2 interface.Robert Adams1-5/+16
2012-10-11BulletSim: normalize physics FPS to 45 (for real this time).Robert Adams1-2/+2
2012-10-11BulletSim: normalize physics FPS to 45.Robert Adams1-3/+4
2012-10-11BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...Robert Adams1-2/+2
2012-10-11BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams1-5/+4
2012-10-11BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams1-18/+47
2012-10-11BulletSim: Fix crash when linking large physical linksets.Robert Adams1-4/+7
2012-10-02BulletSim: Make parameter value defaults match what should be the default and...Robert Adams1-13/+13
2012-09-27BulletSim: remove the trailing spaces from lines to make git happierRobert Adams1-13/+13
2012-09-27BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams1-2/+5
2012-09-27BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams1-10/+14
2012-09-27BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams1-1/+3
2012-09-27BulletSim: add class and infrastructure for shape and objectRobert Adams1-6/+10
2012-09-27BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams1-19/+41
2012-09-15BulletSim: another attempt at computing physics FPS correctly.Robert Adams1-23/+6
2012-09-15BulletSim: Remove calculation and passing of unused collied object type.Robert Adams1-16/+10
2012-09-15BulletSim: remove unused NeedsMeshing() code from BSScene.Robert Adams1-116/+0
2012-09-15BulletSim: Way too many changes in one commit.Robert Adams1-26/+41
2012-08-31BulletSim: Update BulletSimAPI to match the DLL interface.Robert Adams1-1/+1
2012-08-31BulletSim: clean up some variable naming for consistancy.Robert Adams1-6/+7
2012-08-31BulletSim: fix line endings.Robert Adams1-22/+22
2012-08-31BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams1-108/+137
2012-08-31BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...Robert Adams1-76/+61