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path: root/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs (unfollow)
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2013-09-11BulletSim: add requestor's ID to post taint detail log message.Robert Adams1-2/+3
2013-09-11BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...Robert Adams1-18/+37
2013-09-11BulletSim: Extension parameters passed through the classes made to pass just ...Robert Adams1-0/+1
2013-09-11BulletSim: add physChangeLinkParams to set individual parameters on link cons...Robert Adams1-14/+0
2013-09-11BulletSim: initial implementation of physChangeLinkFixed that resets a linkse...Robert Adams1-0/+4
2013-08-27BulletSim: add some protections for processing when shutting down.Robert Adams1-2/+2
2013-08-14BulletSim: add physical object initialized flag so updates and collisionsRobert Adams1-4/+8
2013-08-02BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams1-0/+17
2013-07-17BulletSim: fix small bug where everything looked like it was collidingRobert Adams1-0/+3
2013-07-08BulletSim: make all the different angularVerticalAttraction algorithmsRobert Adams1-2/+2
2013-07-06BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...Robert Adams1-1/+0
2013-06-30BulletSim: add the reset of the last commit for flush log file problems.Robert Adams1-1/+1
2013-06-30BulletSim: fix an occasional crash with flushing log files.Robert Adams1-4/+2
2013-06-10BulletSim: add failure flag for meshing failure vs asset fetch failureRobert Adams1-2/+2
2013-06-01BulletSim: experimental movement of physics execution off of heartbeatRobert Adams1-72/+199
2013-05-21BulletSim: add gImpact shape type. Add logic to use gImpact shapeRobert Adams1-0/+2
2013-05-17BulletSim: fix BulletSim crashing if there is no [BulletSim] sectionRobert Adams1-0/+6
2013-05-13BulletSim: use heightmap terrain when using BulletXNA.Robert Adams1-0/+4
2013-05-02BulletSim: prims with no cuts created with single convex hull shape.Robert Adams1-0/+3
2013-04-09BulletSim: add Bullet HACD library invocation. Turned off by default as notRobert Adams1-0/+1
2013-03-31BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams1-1/+1
2013-02-17BulletSim: rework parameter setting for different types of valuesRobert Adams1-39/+15
2013-02-08BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams1-1/+1
2013-02-08BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams1-2/+2
2013-02-07Change passed PhysicsParameter value from float to the more general string valueRobert Adams1-8/+33
2013-02-05BulletSim: rework some parameter setting implementation moving functionality ...Robert Adams1-29/+29
2013-01-28BulletSim: first unit test: vehicle angular attractionRobert Adams1-1/+1
2013-01-28BulletSim: fix the trimming of colliders so only the top 25 are returned.Robert Adams1-2/+2
2013-01-27BulletSim: fix compile error from last commitRobert Adams1-2/+2
2013-01-27BulletSim: first attempt at reporting top collidersRobert Adams1-1/+16
2013-01-24BulletSim: remove exception that can happen when setting physics parameters f...Robert Adams1-2/+2
2013-01-23BulletSim: pass up and report the real collision penetration.Robert Adams1-2/+3
2013-01-23BulletSim: center-of-gravity linkset changes. Not working yet.Robert Adams1-2/+2
2013-01-21BulletSim: allow changing position and rotation of a child of a linksetRobert Adams1-4/+0
2013-01-21BulletSim: remove unused MaxTaintsToProcessPerStep parameterRobert Adams1-1/+0
2013-01-14BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams1-4/+13
2013-01-11BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams1-2/+7
2013-01-11BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams1-0/+1
2013-01-01BulletSim: add parameter to have Bullet output performance statisticsRobert Adams1-0/+4
2013-01-01BulletSim: move over and port the interface for BulletXNA.Robert Adams1-1/+1
2012-12-31BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams1-65/+62
2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams1-1/+1
2012-12-31BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams1-2/+8
2012-12-27BulletSim: correct collision mask definition for linkset children.Robert Adams1-0/+1
2012-12-27BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams1-3/+8
2012-12-27BulletSim: add physical parameter min/max constants in BSParam. I just don't ...Robert Adams1-9/+0
2012-12-24BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams1-2/+2
2012-12-22BulletSim: remove post step one-time taints (doesn't make any sense). Rename ...Robert Adams1-82/+30
2012-12-21BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...Robert Adams1-81/+14
2012-12-21BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...Robert Adams1-1/+1