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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs (follow)
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* BulletSim: zero vehicle motion when changing vehicle type.Robert Adams2013-05-031-0/+4
| | | | | Rebuild compound linkset of any child in the linkset changes shape. Comments and better detailed logging messages.
* BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or ↵Robert Adams2013-04-291-4/+4
| | | | 'm_physicsScene' to match coding conventions and reduce confusion.
* BulletSim: massive refactor of shape classes. Removed shape specific code ↵Robert Adams2013-04-291-6/+3
| | | | from BSShapeCollection. Using BSShape* classes to hold references to shape. Simplified shape dependency callbacks. Remove 'PreferredShape' methods and have each class specify shape type. Disable compound shape linkset for a later commit that will simplify linkset implementation.
* BulletSim: moving comments around. No functional change.Robert Adams2013-04-081-0/+9
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* BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-121-1/+2
| | | | | | | | | | | funny unit that is 100 times real density (default 1000). Fix avatar drifting slowly when stationary flying. Fix for physical prims getting corrected for being under terrain when it was just its geometric center that was below terrain. Add PreUpdatePropertyAction allowing plugable modifiction of phys parameters returned from Bullet. Fix an exception setting GravityMultiplier on initialization. Update DLLs and SOs for good measure (no functional change).
* BulletSim: More work on center-of-mass. Remove linksetinfo and rely on ↵Robert Adams2013-02-121-1/+3
| | | | simulator to update info.
* BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams2013-02-081-1/+1
| | | | Various comments and debugging message mods.
* BulletSim: reclass BSPrim into layers so linkset and physical world ↵Robert Adams2013-02-081-0/+179
displacement is implemented as overlay classes rather than if statements scattered about.