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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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BulletSPlugin
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BSPrimLinkable.cs
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Author
Age
Files
Lines
*
Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...
Robert Adams
2013-07-23
1
-7
/
+25
*
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
Robert Adams
2013-07-22
1
-25
/
+7
*
BulletSim: move collision processing for linksets from BSPrimLinkable
Robert Adams
2013-07-22
1
-7
/
+25
*
BulletSim: implementation of linkset center-of-mass.
Robert Adams
2013-07-06
1
-4
/
+7
*
BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...
Robert Adams
2013-07-06
1
-0
/
+10
*
BulletSim: comments and non-functional changes working toward the center-of-g...
Robert Adams
2013-07-06
1
-4
/
+15
*
BulletSim: set linkset type to be prim specific rather than a simulator
Robert Adams
2013-06-30
1
-1
/
+4
*
BulletSim: zero vehicle motion when changing vehicle type.
Robert Adams
2013-05-03
1
-0
/
+4
*
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...
Robert Adams
2013-04-29
1
-4
/
+4
*
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
2013-04-29
1
-6
/
+3
*
BulletSim: moving comments around. No functional change.
Robert Adams
2013-04-08
1
-0
/
+9
*
BulletSim: fix density since the simulator/viewer track density in a
Robert Adams
2013-02-12
1
-1
/
+2
*
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...
Robert Adams
2013-02-12
1
-1
/
+3
*
BulletSim: fix avatar bobbing or jiggling while stationary flying.
Robert Adams
2013-02-08
1
-1
/
+1
*
BulletSim: reclass BSPrim into layers so linkset and physical world displacem...
Robert Adams
2013-02-08
1
-0
/
+179