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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs (unfollow)
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2013-07-23Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...Robert Adams1-7/+25
2013-07-22Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"Robert Adams1-25/+7
2013-07-22BulletSim: move collision processing for linksets from BSPrimLinkableRobert Adams1-7/+25
2013-07-06BulletSim: implementation of linkset center-of-mass.Robert Adams1-4/+7
2013-07-06BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...Robert Adams1-0/+10
2013-07-06BulletSim: comments and non-functional changes working toward the center-of-g...Robert Adams1-4/+15
2013-06-30BulletSim: set linkset type to be prim specific rather than a simulatorRobert Adams1-1/+4
2013-05-03BulletSim: zero vehicle motion when changing vehicle type.Robert Adams1-0/+4
2013-04-29BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams1-4/+4
2013-04-29BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams1-6/+3
2013-04-08BulletSim: moving comments around. No functional change.Robert Adams1-0/+9
2013-02-12BulletSim: fix density since the simulator/viewer track density in aRobert Adams1-1/+2
2013-02-12BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams1-1/+3
2013-02-08BulletSim: fix avatar bobbing or jiggling while stationary flying.Robert Adams1-1/+1
2013-02-08BulletSim: reclass BSPrim into layers so linkset and physical world displacem...Robert Adams1-0/+179