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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs (follow)
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* BulletSim: add all the new functions to BulletSimAPI.Robert Adams2012-07-231-2/+11
* BulletSim: improve linking to add each link individually rather than rebuildi...Robert Adams2012-07-231-60/+76
* BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams2012-07-201-32/+136
* BulletSim: fix compile errors from last commit. Clean up passing of physics s...Robert Adams2012-07-201-3/+3
* BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams2012-07-201-0/+1
* BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams2012-07-201-64/+52
* BulletSim: Add detailed and voluminous debug logging that is enabledRobert Adams2012-07-201-21/+31
* Clean up collision reporting code so they are properly passed toRobert Adams2012-07-061-12/+17
* BulletSim: make avatar animations update properly.Robert Adams2012-03-261-5/+13
* BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams2012-03-231-11/+6
* Remove unused SetAcceleration and add set on Acceleration parameterDan Lake2011-12-201-1/+2
* Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)2011-10-251-1/+1
* Use GetMeshKey from PrimitiveBaseShape.Robert Adams2011-08-291-7/+15
* BulletSim: add mesh representation. Use meshes for static objects and switch ...Robert Adams2011-08-261-112/+194
* BulletSim: add runtime setting of physics parameters. Update default values.Robert Adams2011-08-181-5/+5
* BulletSim: fix problem with not convex hulling large objects by creating unit...Mic Bowman2011-08-051-3/+5
* BulletSim: Parameters settable from ini file. Linksets. Physical property val...Robert Adams2011-08-051-113/+154
* Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-221-54/+86
* BulletSim initial checkinRobert Adams2011-06-201-0/+1192