aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
...
* BulletSim: fix exceptions caused by setting physical properties before the pr...Robert Adams2013-02-071-5/+10
* BulletSim: add user setting of friction, density and restitution.Robert Adams2013-02-071-20/+79
* BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams2013-01-311-4/+12
* BulletSim: make sure vehicle physical properties are set when goingRobert Adams2013-01-311-2/+2
* BulletSim: fix physics repositioning when under ground to only happenRobert Adams2013-01-291-1/+5
* BulletSim: first unit test: vehicle angular attractionRobert Adams2013-01-281-16/+16
* BulletSim: reinstate the supression of rotational velocity for vehiclesRobert Adams2013-01-271-1/+1
* BulletSim: first attempt at reporting top collidersRobert Adams2013-01-271-6/+0
* BulletSim: finish the post step event for physical object actions. Modify veh...Robert Adams2013-01-271-0/+6
* BulletSim: zero motion on an object that we pop up because it isRobert Adams2013-01-241-1/+7
* BulletSim: remove setting of vehicle InterpolationRotationalVelocity.Robert Adams2013-01-231-2/+2
* BulletSim: small change to center-of-mass computation left out last commitRobert Adams2013-01-231-3/+8
* BulletSim: center-of-gravity linkset changes. Not working yet.Robert Adams2013-01-231-21/+1
* BulletSim: working on COMRobert Adams2013-01-231-4/+11
* BulletSim: remove the unused RestoreBodyDependencies used by linksetsRobert Adams2013-01-231-18/+2
* BulletSim: Tweeks to vehicle motion.Robert Adams2013-01-211-1/+2
* BulletSim: allow changing position and rotation of a child of a linksetRobert Adams2013-01-211-7/+9
* BulletSim: More aggressive as setting character velocity to zeroRobert Adams2013-01-201-4/+9
* BulletSim: modify motors to return correction rather than current valueRobert Adams2013-01-201-1/+1
* BulletSim: add logic to turn off pre-step actions when object goesRobert Adams2013-01-181-0/+21
* BulletSim: Add one function that all actors who act on the physicalRobert Adams2013-01-171-20/+13
* BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams2013-01-141-1/+1
* BulletSim: disable center-of-mass computation for linksets until debugged. Mo...Robert Adams2013-01-141-14/+12
* BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-111-10/+30
* BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams2013-01-111-20/+61
* BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams2013-01-111-19/+4
* BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...Robert Adams2013-01-111-1/+1
* BulletSim: add function to push avatar up when hitting stairs.Robert Adams2013-01-071-1/+1
* BulletSim: implement llMoveToTarget by adding PIDActive, etc.Robert Adams2013-01-041-42/+21
* BulletSim: add initial implementation of llMoveToTarget and hover height.Robert Adams2013-01-041-10/+147
* BulletSim: move over and port the interface for BulletXNA.Robert Adams2013-01-011-11/+0
* BulletSim: fix line endings.Robert Adams2013-01-011-20/+20
* BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams2013-01-011-16/+21
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-311-23/+23
* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-311-37/+37
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-311-1/+1
* BulletSim: change physical data structures to classes. Add defaultRobert Adams2012-12-311-4/+1
* BulletSim: fix physical object not interacting with static objects.Robert Adams2012-12-271-9/+24
* BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams2012-12-271-2/+2
* BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams2012-12-271-15/+3
* BulletSim: fix buoyancy so it's properly set by a script when anRobert Adams2012-12-271-4/+25
* BulletSim: add physical parameter min/max constants in BSParam. I just don't ...Robert Adams2012-12-271-2/+2
* BulletSim: scale the force for external AddForce by the simulationRobert Adams2012-12-261-1/+11
* BulletSim: make llBuoyancy work. For some reason, Bullet resets anRobert Adams2012-12-251-4/+8
* BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams2012-12-241-27/+44
* BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...Robert Adams2012-12-211-20/+6
* BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...Robert Adams2012-12-211-4/+24
* BulletSim: add BSPhysObject code to manage registrations of preStep events. U...Robert Adams2012-12-211-63/+49
* BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-211-15/+11
* BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...Robert Adams2012-12-211-3/+5