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My fork of OpenSim for IG and DG, called SledjChisl.
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Physics
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BulletSPlugin
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BSPrim.cs
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Author
Age
Files
Lines
*
BulletSim: clean up some code for axis locking. No functional change.
Robert Adams
2015-08-06
1
-74
/
+13
*
BulletSim: add the beginnings of hull creation unit testing.
Robert Adams
2014-12-31
1
-3
/
+2
*
BulletSim: Add axis locking enabled through the ExtendedPhysics module.
Robert Adams
2014-12-31
1
-15
/
+319
*
BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomple...
Robert Adams
2014-11-30
1
-3
/
+39
*
If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...
Justin Clark-Casey
2014-11-19
1
-3
/
+11
*
varregion: remove uses of region size constant. In particular, update scene
Robert Adams
2013-11-04
1
-5
/
+6
*
BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...
Robert Adams
2013-09-11
1
-29
/
+29
*
BulletSim: Extension parameters passed through the classes made to pass just ...
Robert Adams
2013-09-11
1
-0
/
+1
*
BulletSim: move linkset extension operations into BSPrimLinkable where they s...
Robert Adams
2013-09-11
1
-31
/
+1
*
BulletSim: add physical object initialized flag so updates and collisions
Robert Adams
2013-08-14
1
-0
/
+4
*
BulletSim: add check in avatar stair step code to verify the collision
Robert Adams
2013-08-12
1
-0
/
+4
*
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
Robert Adams
2013-08-02
1
-0
/
+44
*
BulletSim: Turn on center-of-mass calculation by default.
Robert Adams
2013-07-23
1
-2
/
+2
*
Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are e...
Robert Adams
2013-07-23
1
-11
/
+32
*
Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...
Robert Adams
2013-07-23
1
-2
/
+3
*
Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
Robert Adams
2013-07-22
1
-3
/
+2
*
Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."
Robert Adams
2013-07-22
1
-32
/
+11
*
BulletSim: only create vehicle prim actor when vehicles are enabled.
Robert Adams
2013-07-22
1
-11
/
+32
*
BulletSim: move collision processing for linksets from BSPrimLinkable
Robert Adams
2013-07-22
1
-2
/
+3
*
BulletSim: rename position and orientation variables to remove the
Robert Adams
2013-07-07
1
-48
/
+36
*
BulletSim: implementation of linkset center-of-mass.
Robert Adams
2013-07-06
1
-2
/
+3
*
BulletSim: non-functional updates. Comments and formatting.
Robert Adams
2013-07-06
1
-1
/
+5
*
BulletSim: remove the handle to the vehicle actor and cause routines
Robert Adams
2013-06-30
1
-18
/
+52
*
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
Robert Adams
2013-06-30
1
-1
/
+18
*
BulletSim: experimental movement of physics execution off of heartbeat
Robert Adams
2013-06-01
1
-1
/
+2
*
BulletSim: don't zero motion when changing vehicle type.
Robert Adams
2013-05-28
1
-1
/
+4
*
BulletSim: extend BSActorLockAxis to allow locking linear movement in
Robert Adams
2013-05-06
1
-2
/
+2
*
BulletSim: zero vehicle motion when changing vehicle type.
Robert Adams
2013-05-03
1
-1
/
+1
*
BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
Robert Adams
2013-05-02
1
-1
/
+1
*
BulletSim: remove trailing white space to make git happier. No functional cha...
Robert Adams
2013-04-29
1
-1
/
+1
*
BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...
Robert Adams
2013-04-29
1
-94
/
+94
*
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
2013-04-29
1
-22
/
+12
*
BulletSim: improve avatar stair walking up. Add more parameters to control force
Robert Adams
2013-04-23
1
-0
/
+5
*
BulletSim: moving comments around. No functional change.
Robert Adams
2013-04-08
1
-9
/
+1
*
BulletSim: clean up actor code so routines use the same coding pattern.
Robert Adams
2013-04-08
1
-11
/
+11
*
BulletSim: complete movement of physical object action code out of the
Robert Adams
2013-04-08
1
-255
/
+52
*
BulletSim: not quite functional axis lock code.
Robert Adams
2013-03-31
1
-1
/
+1
*
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
Robert Adams
2013-03-31
1
-31
/
+15
*
BulletSim: Add physical 'actors' that operate on the physical object.
Robert Adams
2013-03-31
1
-74
/
+9
*
BulletSim: fix possible race condition where an prim's asset can be requested...
Robert Adams
2013-03-25
1
-1
/
+1
*
BulletSim: add terrain contact processing threshold parameter. Initialize con...
Robert Adams
2013-03-19
1
-1
/
+1
*
BulletSim: add parameters, code cleanup around checking and enforcing
Robert Adams
2013-03-01
1
-6
/
+41
*
BulletSim: fix crash around race condition when a mesh asset cannot
Robert Adams
2013-02-26
1
-1
/
+1
*
BulletSim: add OutOfBounds logic and some position sanity checking
Robert Adams
2013-02-21
1
-3
/
+24
*
BulletSim: experimental lock axis code using constraints. Not enabled
Robert Adams
2013-02-17
1
-20
/
+72
*
BulletSim: fix physical object appearing to slowly float off when
Robert Adams
2013-02-16
1
-1
/
+1
*
BulletSim: fix density since the simulator/viewer track density in a
Robert Adams
2013-02-12
1
-3
/
+52
*
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...
Robert Adams
2013-02-12
1
-2
/
+2
*
BulletSim: include the linkage to the layered prim implementation. Separate l...
Robert Adams
2013-02-08
1
-144
/
+51
*
BulletSim: Adapt BulletSim to the newer physical properties. Viewer
Robert Adams
2013-02-07
1
-29
/
+25
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