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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs (follow)
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* BulletSim: clean up some code for axis locking. No functional change.Robert Adams2015-08-061-74/+13
* BulletSim: add the beginnings of hull creation unit testing.Robert Adams2014-12-311-3/+2
* BulletSim: Add axis locking enabled through the ExtendedPhysics module.Robert Adams2014-12-311-15/+319
* BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomple...Robert Adams2014-11-301-3/+39
* If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey2014-11-191-3/+11
* varregion: remove uses of region size constant. In particular, update sceneRobert Adams2013-11-041-5/+6
* BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...Robert Adams2013-09-111-29/+29
* BulletSim: Extension parameters passed through the classes made to pass just ...Robert Adams2013-09-111-0/+1
* BulletSim: move linkset extension operations into BSPrimLinkable where they s...Robert Adams2013-09-111-31/+1
* BulletSim: add physical object initialized flag so updates and collisionsRobert Adams2013-08-141-0/+4
* BulletSim: add check in avatar stair step code to verify the collisionRobert Adams2013-08-121-0/+4
* BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams2013-08-021-0/+44
* BulletSim: Turn on center-of-mass calculation by default.Robert Adams2013-07-231-2/+2
* Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are e...Robert Adams2013-07-231-11/+32
* Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...Robert Adams2013-07-231-2/+3
* Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"Robert Adams2013-07-221-3/+2
* Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."Robert Adams2013-07-221-32/+11
* BulletSim: only create vehicle prim actor when vehicles are enabled.Robert Adams2013-07-221-11/+32
* BulletSim: move collision processing for linksets from BSPrimLinkableRobert Adams2013-07-221-2/+3
* BulletSim: rename position and orientation variables to remove theRobert Adams2013-07-071-48/+36
* BulletSim: implementation of linkset center-of-mass.Robert Adams2013-07-061-2/+3
* BulletSim: non-functional updates. Comments and formatting.Robert Adams2013-07-061-1/+5
* BulletSim: remove the handle to the vehicle actor and cause routinesRobert Adams2013-06-301-18/+52
* BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams2013-06-301-1/+18
* BulletSim: experimental movement of physics execution off of heartbeatRobert Adams2013-06-011-1/+2
* BulletSim: don't zero motion when changing vehicle type.Robert Adams2013-05-281-1/+4
* BulletSim: extend BSActorLockAxis to allow locking linear movement inRobert Adams2013-05-061-2/+2
* BulletSim: zero vehicle motion when changing vehicle type.Robert Adams2013-05-031-1/+1
* BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams2013-05-021-1/+1
* BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams2013-04-291-1/+1
* BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams2013-04-291-94/+94
* BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams2013-04-291-22/+12
* BulletSim: improve avatar stair walking up. Add more parameters to control forceRobert Adams2013-04-231-0/+5
* BulletSim: moving comments around. No functional change.Robert Adams2013-04-081-9/+1
* BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams2013-04-081-11/+11
* BulletSim: complete movement of physical object action code out of theRobert Adams2013-04-081-255/+52
* BulletSim: not quite functional axis lock code.Robert Adams2013-03-311-1/+1
* BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams2013-03-311-31/+15
* BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams2013-03-311-74/+9
* BulletSim: fix possible race condition where an prim's asset can be requested...Robert Adams2013-03-251-1/+1
* BulletSim: add terrain contact processing threshold parameter. Initialize con...Robert Adams2013-03-191-1/+1
* BulletSim: add parameters, code cleanup around checking and enforcingRobert Adams2013-03-011-6/+41
* BulletSim: fix crash around race condition when a mesh asset cannotRobert Adams2013-02-261-1/+1
* BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams2013-02-211-3/+24
* BulletSim: experimental lock axis code using constraints. Not enabledRobert Adams2013-02-171-20/+72
* BulletSim: fix physical object appearing to slowly float off whenRobert Adams2013-02-161-1/+1
* BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-121-3/+52
* BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams2013-02-121-2/+2
* BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams2013-02-081-144/+51
* BulletSim: Adapt BulletSim to the newer physical properties. ViewerRobert Adams2013-02-071-29/+25