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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs (follow)
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* BulletSim: fix possible race condition where an prim's asset can be requested...Robert Adams2013-03-251-1/+1
* BulletSim: add terrain contact processing threshold parameter. Initialize con...Robert Adams2013-03-191-1/+1
* BulletSim: add parameters, code cleanup around checking and enforcingRobert Adams2013-03-011-6/+41
* BulletSim: fix crash around race condition when a mesh asset cannotRobert Adams2013-02-261-1/+1
* BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams2013-02-211-3/+24
* BulletSim: experimental lock axis code using constraints. Not enabledRobert Adams2013-02-171-20/+72
* BulletSim: fix physical object appearing to slowly float off whenRobert Adams2013-02-161-1/+1
* BulletSim: fix density since the simulator/viewer track density in aRobert Adams2013-02-121-3/+52
* BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams2013-02-121-2/+2
* BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams2013-02-081-144/+51
* BulletSim: Adapt BulletSim to the newer physical properties. ViewerRobert Adams2013-02-071-29/+25
* BulletSim: fix exceptions caused by setting physical properties before the pr...Robert Adams2013-02-071-5/+10
* BulletSim: add user setting of friction, density and restitution.Robert Adams2013-02-071-20/+79
* BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams2013-01-311-4/+12
* BulletSim: make sure vehicle physical properties are set when goingRobert Adams2013-01-311-2/+2
* BulletSim: fix physics repositioning when under ground to only happenRobert Adams2013-01-291-1/+5
* BulletSim: first unit test: vehicle angular attractionRobert Adams2013-01-281-16/+16
* BulletSim: reinstate the supression of rotational velocity for vehiclesRobert Adams2013-01-271-1/+1
* BulletSim: first attempt at reporting top collidersRobert Adams2013-01-271-6/+0
* BulletSim: finish the post step event for physical object actions. Modify veh...Robert Adams2013-01-271-0/+6
* BulletSim: zero motion on an object that we pop up because it isRobert Adams2013-01-241-1/+7
* BulletSim: remove setting of vehicle InterpolationRotationalVelocity.Robert Adams2013-01-231-2/+2
* BulletSim: small change to center-of-mass computation left out last commitRobert Adams2013-01-231-3/+8
* BulletSim: center-of-gravity linkset changes. Not working yet.Robert Adams2013-01-231-21/+1
* BulletSim: working on COMRobert Adams2013-01-231-4/+11
* BulletSim: remove the unused RestoreBodyDependencies used by linksetsRobert Adams2013-01-231-18/+2
* BulletSim: Tweeks to vehicle motion.Robert Adams2013-01-211-1/+2
* BulletSim: allow changing position and rotation of a child of a linksetRobert Adams2013-01-211-7/+9
* BulletSim: More aggressive as setting character velocity to zeroRobert Adams2013-01-201-4/+9
* BulletSim: modify motors to return correction rather than current valueRobert Adams2013-01-201-1/+1
* BulletSim: add logic to turn off pre-step actions when object goesRobert Adams2013-01-181-0/+21
* BulletSim: Add one function that all actors who act on the physicalRobert Adams2013-01-171-20/+13
* BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams2013-01-141-1/+1
* BulletSim: disable center-of-mass computation for linksets until debugged. Mo...Robert Adams2013-01-141-14/+12
* BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-111-10/+30
* BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams2013-01-111-20/+61
* BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams2013-01-111-19/+4
* BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...Robert Adams2013-01-111-1/+1
* BulletSim: add function to push avatar up when hitting stairs.Robert Adams2013-01-071-1/+1
* BulletSim: implement llMoveToTarget by adding PIDActive, etc.Robert Adams2013-01-041-42/+21
* BulletSim: add initial implementation of llMoveToTarget and hover height.Robert Adams2013-01-041-10/+147
* BulletSim: move over and port the interface for BulletXNA.Robert Adams2013-01-011-11/+0
* BulletSim: fix line endings.Robert Adams2013-01-011-20/+20
* BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams2013-01-011-16/+21
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-311-23/+23
* BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-311-37/+37
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-311-1/+1
* BulletSim: change physical data structures to classes. Add defaultRobert Adams2012-12-311-4/+1
* BulletSim: fix physical object not interacting with static objects.Robert Adams2012-12-271-9/+24
* BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams2012-12-271-2/+2