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My fork of OpenSim for IG and DG, called SledjChisl.
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BulletSPlugin
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BSPrim.cs
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Author
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Lines
2012-12-09
BulletSim: adjust friction and restitution based on material type.
Robert Adams
1
-5
/
+7
2012-12-08
BulletSim: set material properties for static objects. Move Linkset.MakeStati...
Robert Adams
1
-11
/
+19
2012-12-06
BulletSim: only check position sanity if the prim is physical -- the user can...
Robert Adams
1
-3
/
+1
2012-12-06
BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...
Robert Adams
1
-0
/
+3
2012-12-03
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
1
-5
/
+9
2012-12-01
BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...
Robert Adams
1
-2
/
+2
2012-11-29
BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...
Robert Adams
1
-11
/
+4
2012-11-28
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
1
-3
/
+4
2012-11-26
BulletSim: increase vehicle stability by suppressing Bullet's update to angul...
Robert Adams
1
-44
/
+6
2012-11-25
BulletSim: small change to add position correction force with AddForce rather...
Robert Adams
1
-5
/
+4
2012-11-22
Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
1
-1
/
+1
2012-11-21
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
1
-1
/
+3
2012-11-21
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
1
-1
/
+1
2012-11-21
BulletSim: change PositionSanityCheck to apply a force to correct position co...
Robert Adams
1
-32
/
+29
2012-11-18
BulletSim: Use base class constructors for initialization of BSShape and othe...
Robert Adams
1
-1
/
+1
2012-11-15
Revert "Merge master into teravuswork", it should have been avination, not ma...
teravus
1
-703
/
+661
2012-11-06
BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...
Robert Adams
1
-16
/
+45
2012-11-03
BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
1
-0
/
+3
2012-11-03
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
1
-36
/
+16
2012-11-03
BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...
Robert Adams
1
-2
/
+12
2012-11-03
BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...
Robert Adams
1
-25
/
+5
2012-11-03
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
1
-64
/
+64
2012-11-03
BulletSim: vehicle tweeking.
Robert Adams
1
-8
/
+37
2012-11-03
BulletSim: remove center-of-mass setting for linksets because it causes the c...
Robert Adams
1
-1
/
+1
2012-11-03
BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...
Robert Adams
1
-13
/
+26
2012-11-03
BulletSim: Add activations after vehicle properties change. Problem was the v...
Robert Adams
1
-12
/
+62
2012-11-03
BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
1
-1
/
+3
2012-10-22
BulletSim: remove chatty debug message.
Robert Adams
1
-1
/
+1
2012-10-22
BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...
Robert Adams
1
-4
/
+5
2012-10-22
BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile...
Robert Adams
1
-0
/
+1
2012-10-22
BulletSim: remove trailing spaces to make git happy.
Robert Adams
1
-5
/
+5
2012-10-19
BulletSim: add asset fetching so BulletSim works with new physics asset handl...
Robert Adams
1
-48
/
+48
2012-10-19
BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
1
-7
/
+7
2012-10-19
BulletSim: remove code in ShapeCollection that hinted at shape sharing.
Robert Adams
1
-8
/
+8
2012-10-19
BulletSim: Update BSCharacter to use API2 interface.
Robert Adams
1
-22
/
+44
2012-10-11
BulletSim: remove some unused API2 calls because they were removed from Bulle...
Robert Adams
1
-2
/
+2
2012-10-11
BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...
Robert Adams
1
-2
/
+10
2012-10-11
BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...
Robert Adams
1
-4
/
+6
2012-10-11
BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
1
-4
/
+29
2012-10-11
BulletSim: Fix crash when linking large physical linksets.
Robert Adams
1
-3
/
+6
2012-10-02
BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...
Robert Adams
1
-5
/
+34
2012-10-02
BulletSim: impliment FloatOnWater OS function.
Robert Adams
1
-5
/
+72
2012-10-02
BulletSim: remove warnings for unused variables.
Robert Adams
1
-12
/
+5
2012-09-28
BulletSim: remember to release the physical body and shape when a prim is des...
Robert Adams
1
-9
/
+9
2012-09-27
BulletSim: add separate runtime and taint-time linkset children lists to keep...
Robert Adams
1
-2
/
+1
2012-09-27
BulletSim: rename some constraint variables to be consistant with other name ...
Robert Adams
1
-3
/
+11
2012-09-27
BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
1
-106
/
+106
2012-09-27
BulletSim: remove the unused body management code from BSPrim. There is no go...
Robert Adams
1
-374
/
+0
2012-09-27
BulletSim: Fix linkset crash. Caused by the different body and shape
Robert Adams
1
-5
/
+17
2012-09-27
BulletSim: Terrain sets proper collision flags on creation.
Robert Adams
1
-32
/
+30
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