aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2012-12-25BulletSim: make llBuoyancy work. For some reason, Bullet resets anRobert Adams1-4/+8
2012-12-24BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams1-27/+44
2012-12-21BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...Robert Adams1-20/+6
2012-12-21BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...Robert Adams1-4/+24
2012-12-21BulletSim: add BSPhysObject code to manage registrations of preStep events. U...Robert Adams1-63/+49
2012-12-21BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams1-15/+11
2012-12-21BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...Robert Adams1-3/+5
2012-12-18BulletSim: comments and TODO list updateRobert Adams1-2/+7
2012-12-16BulletSim: add parameter to UpdateProperties call into the linkset so changes...Robert Adams1-8/+21
2012-12-16BulletSim: rip out old code for linkset child position fetching. BulletSim do...Robert Adams1-12/+17
2012-12-13BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams1-18/+11
2012-12-12BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams1-6/+2
2012-12-11BulletSim: fix crash caused by the creation of a linkset child that is under ...Robert Adams1-4/+4
2012-12-11BulletSim: protect character property setting to remove crash from taints set...Robert Adams1-1/+2
2012-12-11BulletSim: protect prim property setting to remove crash from taints setting ...Robert Adams1-17/+37
2012-12-10BulletSim: Fix crash on the destruction of physical linksets.Robert Adams1-2/+4
2012-12-09BulletSim: adjust friction and restitution based on material type.Robert Adams1-5/+7
2012-12-08BulletSim: set material properties for static objects. Move Linkset.MakeStati...Robert Adams1-11/+19
2012-12-06BulletSim: only check position sanity if the prim is physical -- the user can...Robert Adams1-3/+1
2012-12-06BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...Robert Adams1-0/+3
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams1-5/+9
2012-12-01BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams1-2/+2
2012-11-29BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...Robert Adams1-11/+4
2012-11-28BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams1-3/+4
2012-11-26BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams1-44/+6
2012-11-25BulletSim: small change to add position correction force with AddForce rather...Robert Adams1-5/+4
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie1-1/+1
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams1-1/+3
2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams1-1/+1
2012-11-21BulletSim: change PositionSanityCheck to apply a force to correct position co...Robert Adams1-32/+29
2012-11-18BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams1-1/+1
2012-11-06BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...Robert Adams1-16/+45
2012-11-03BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams1-0/+3
2012-11-03BulletSim: debugging of compound shape implementation of linksets.Robert Adams1-36/+16
2012-11-03BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams1-2/+12
2012-11-03BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams1-25/+5
2012-11-03BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams1-64/+64
2012-11-03BulletSim: vehicle tweeking.Robert Adams1-8/+37
2012-11-03BulletSim: remove center-of-mass setting for linksets because it causes the c...Robert Adams1-1/+1
2012-11-03BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...Robert Adams1-13/+26
2012-11-03BulletSim: Add activations after vehicle properties change. Problem was the v...Robert Adams1-12/+62
2012-11-03BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams1-1/+3
2012-10-22BulletSim: remove chatty debug message.Robert Adams1-1/+1
2012-10-22BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams1-4/+5
2012-10-22BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile...Robert Adams1-0/+1
2012-10-22BulletSim: remove trailing spaces to make git happy.Robert Adams1-5/+5
2012-10-19BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams1-48/+48
2012-10-19BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams1-7/+7
2012-10-19BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams1-8/+8
2012-10-19BulletSim: Update BSCharacter to use API2 interface.Robert Adams1-22/+44