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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs (unfollow)
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2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams1-1/+1
2012-11-21BulletSim: change PositionSanityCheck to apply a force to correct position co...Robert Adams1-32/+29
2012-11-18BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams1-1/+1
2012-11-06BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...Robert Adams1-16/+45
2012-11-03BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams1-0/+3
2012-11-03BulletSim: debugging of compound shape implementation of linksets.Robert Adams1-36/+16
2012-11-03BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...Robert Adams1-2/+12
2012-11-03BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...Robert Adams1-25/+5
2012-11-03BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...Robert Adams1-64/+64
2012-11-03BulletSim: vehicle tweeking.Robert Adams1-8/+37
2012-11-03BulletSim: remove center-of-mass setting for linksets because it causes the c...Robert Adams1-1/+1
2012-11-03BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...Robert Adams1-13/+26
2012-11-03BulletSim: Add activations after vehicle properties change. Problem was the v...Robert Adams1-12/+62
2012-11-03BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams1-1/+3
2012-10-22BulletSim: remove chatty debug message.Robert Adams1-1/+1
2012-10-22BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams1-4/+5
2012-10-22BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile...Robert Adams1-0/+1
2012-10-22BulletSim: remove trailing spaces to make git happy.Robert Adams1-5/+5
2012-10-19BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams1-48/+48
2012-10-19BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams1-7/+7
2012-10-19BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams1-8/+8
2012-10-19BulletSim: Update BSCharacter to use API2 interface.Robert Adams1-22/+44
2012-10-11BulletSim: remove some unused API2 calls because they were removed from Bulle...Robert Adams1-2/+2
2012-10-11BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...Robert Adams1-2/+10
2012-10-11BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams1-4/+6
2012-10-11BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams1-4/+29
2012-10-11BulletSim: Fix crash when linking large physical linksets.Robert Adams1-3/+6
2012-10-02BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...Robert Adams1-5/+34
2012-10-02BulletSim: impliment FloatOnWater OS function.Robert Adams1-5/+72
2012-10-02BulletSim: remove warnings for unused variables.Robert Adams1-12/+5
2012-09-28BulletSim: remember to release the physical body and shape when a prim is des...Robert Adams1-9/+9
2012-09-27BulletSim: add separate runtime and taint-time linkset children lists to keep...Robert Adams1-2/+1
2012-09-27BulletSim: rename some constraint variables to be consistant with other name ...Robert Adams1-3/+11
2012-09-27BulletSim: remove the trailing spaces from lines to make git happierRobert Adams1-106/+106
2012-09-27BulletSim: remove the unused body management code from BSPrim. There is no go...Robert Adams1-374/+0
2012-09-27BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams1-5/+17
2012-09-27BulletSim: Terrain sets proper collision flags on creation.Robert Adams1-32/+30
2012-09-27BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams1-6/+22
2012-09-27BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams1-59/+100
2012-09-27BulletSim: fix regression that caused cylindar shapes to have a box collision...Robert Adams1-1/+9
2012-09-27BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams1-43/+78
2012-09-27BulletSim: add class and infrastructure for shape and objectRobert Adams1-6/+41
2012-09-27BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams1-27/+13
2012-09-27BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams1-160/+72
2012-09-15BulletSim: some debugging prints in BSPrim for tracking changes in linkset ch...Robert Adams1-1/+3
2012-09-15BulletSim: remove timeStep parameter from calls for vehicle parameter setting...Robert Adams1-3/+3
2012-09-15BulletSim: Remove calculation and passing of unused collied object type.Robert Adams1-6/+22
2012-09-15BulletSim: Add calls to linkset class when object going static or dynamic.Robert Adams1-6/+14
2012-09-15BulletSim: Way too many changes in one commit.Robert Adams1-78/+118
2012-09-07BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams1-19/+77