| Commit message (Expand) | Author | Files | Lines |
2012-09-15 | BulletSim: Add calls to linkset class when object going static or dynamic. | Robert Adams | 1 | -6/+14 |
2012-09-15 | BulletSim: Way too many changes in one commit. | Robert Adams | 1 | -78/+118 |
2012-09-07 | BulletSim: Add Bullet body and shape to BSPhysObject and rename | Robert Adams | 1 | -19/+77 |
2012-09-07 | BulletSim: Add some comments (gasp) and log messages. | Robert Adams | 1 | -0/+5 |
2012-09-07 | BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn... | Robert Adams | 1 | -2/+2 |
2012-09-07 | BulletSim: Modify collision flag calls to return the current flags. | Robert Adams | 1 | -4/+5 |
2012-08-31 | BulletSim: Changes to terrain storage and management so mega-regions work. | Robert Adams | 1 | -1/+1 |
2012-08-31 | BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink... | Robert Adams | 1 | -48/+36 |
2012-08-17 | BulletSim: Properly regenerate hulls when objects made physical. | Robert Adams | 1 | -9/+25 |
2012-08-17 | BulletSim: restore most of the Detail logging statements. Will have | Robert Adams | 1 | -22/+24 |
2012-08-17 | BulletSim: add parameters and functionality to specify the mesh | Robert Adams | 1 | -6/+8 |
2012-08-17 | BulletSim: comments and parameter changes in dynamics engine. | Robert Adams | 1 | -3/+3 |
2012-08-15 | BulletSim: make it so objects in a linkset do not generate collisions with ea... | Robert Adams | 1 | -0/+10 |
2012-08-15 | BulletSim: clean up detail logging by adding many more debug log statements a... | Robert Adams | 1 | -29/+31 |
2012-08-15 | BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M... | Robert Adams | 1 | -15/+15 |
2012-08-10 | BulletSim: many, many detailed logging messages for physical linkset | Robert Adams | 1 | -27/+31 |
2012-08-10 | BulletSim: Add module names to DetailLog output. Fix some problems with links... | Robert Adams | 1 | -31/+38 |
2012-08-09 | BulletSim: add an identifier to the TaintObject call so exceptions that happe... | Robert Adams | 1 | -27/+22 |
2012-08-09 | BulletSim: separate out the constraints by type. The linksets use | Robert Adams | 1 | -7/+8 |
2012-08-08 | BulletSim: add avatar code to keep avatars from ending up trapped under the t... | Robert Adams | 1 | -3/+1 |
2012-08-07 | BulletSim: Added avatar capsule scaling for size of avatar. | Robert Adams | 1 | -4/+4 |
2012-08-03 | BulletSim: pass collision subscription information to the C++ code so collisi... | Robert Adams | 1 | -2/+14 |
2012-08-03 | BulletSim: Add AddObjectForce to BulletSim API. | Robert Adams | 1 | -17/+12 |
2012-08-02 | BulletSim: Debugging log statements added. Reduced size of updata buffer tryi... | Robert Adams | 1 | -1/+3 |
2012-07-31 | BulletSim: fix problem where resizing a primary shape (cube or sphere) would ... | Robert Adams | 1 | -4/+2 |
2012-07-31 | BulletSim: change boolean parameters in the shape data from int's to float's ... | Robert Adams | 1 | -2/+6 |
2012-07-31 | BulletSim: add parameters and API calls for setting ERP and CFM. | Robert Adams | 1 | -12/+26 |
2012-07-26 | BulletSim: fix a recursive loop when fetching the mass of the root of a linkset. | Robert Adams | 1 | -1/+1 |
2012-07-26 | BulletSim: refactor all the linkset logic out of the prim class | Robert Adams | 1 | -232/+95 |
2012-07-25 | BulletSim: add parameters for setting linkset constraint factors | Robert Adams | 1 | -15/+9 |
2012-07-25 | BulletSim: small change to use the pointer to the bullet object for zeroing f... | Robert Adams | 1 | -6/+5 |
2012-07-25 | BulletSim: Move constraint tracking from C++ code to C# code | Robert Adams | 1 | -16/+37 |
2012-07-23 | BulletSim: change how prim mass is saved so it is always calculated but zero ... | Robert Adams | 1 | -20/+23 |
2012-07-23 | BulletSim: small optimizations for link and unlink code | Robert Adams | 1 | -12/+8 |
2012-07-23 | BulletSim: add all the new functions to BulletSimAPI. | Robert Adams | 1 | -2/+11 |
2012-07-23 | BulletSim: improve linking to add each link individually rather than rebuildi... | Robert Adams | 1 | -60/+76 |
2012-07-20 | BulletSim: more detail logging for vehicle and general physics debugging. | Robert Adams | 1 | -32/+136 |
2012-07-20 | BulletSim: fix compile errors from last commit. Clean up passing of physics s... | Robert Adams | 1 | -3/+3 |
2012-07-20 | BulletSim: Add very detailed logging to BSDynamics for vehicle debugging | Robert Adams | 1 | -0/+1 |
2012-07-20 | BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon. | Robert Adams | 1 | -64/+52 |
2012-07-20 | BulletSim: Add detailed and voluminous debug logging that is enabled | Robert Adams | 1 | -21/+31 |
2012-07-06 | Clean up collision reporting code so they are properly passed to | Robert Adams | 1 | -12/+17 |
2012-03-26 | BulletSim: make avatar animations update properly. | Robert Adams | 1 | -5/+13 |
2012-03-23 | BulletSim: remove confusion between angularVelocity and rotationalVelocity (t... | Robert Adams | 1 | -11/+6 |
2012-03-22 | BulletSim: remove confusion between angularVelocity and rotationalVelocity (t... | Robert Adams | 1 | -11/+6 |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 1 | -1/+2 |
2011-12-20 | Remove unused SetAcceleration and add set on Acceleration parameter | Dan Lake | 1 | -1/+2 |
2011-10-25 | Remove unused fields from CollisionEventUpdate | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-08-29 | Use GetMeshKey from PrimitiveBaseShape. | Robert Adams | 1 | -7/+15 |
2011-08-26 | BulletSim: add mesh representation. Use meshes for static objects and switch ... | Robert Adams | 1 | -112/+194 |