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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs (unfollow)
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2013-01-11BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams1-20/+61
2013-01-11BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams1-19/+4
2013-01-11BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...Robert Adams1-1/+1
2013-01-07BulletSim: add function to push avatar up when hitting stairs.Robert Adams1-1/+1
2013-01-04BulletSim: implement llMoveToTarget by adding PIDActive, etc.Robert Adams1-42/+21
2013-01-04BulletSim: add initial implementation of llMoveToTarget and hover height.Robert Adams1-10/+147
2013-01-01BulletSim: move over and port the interface for BulletXNA.Robert Adams1-11/+0
2013-01-01BulletSim: fix line endings.Robert Adams1-20/+20
2013-01-01BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams1-16/+21
2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams1-23/+23
2012-12-31BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams1-37/+37
2012-12-31BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams1-1/+1
2012-12-31BulletSim: change physical data structures to classes. Add defaultRobert Adams1-4/+1
2012-12-27BulletSim: fix physical object not interacting with static objects.Robert Adams1-9/+24
2012-12-27BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams1-2/+2
2012-12-27BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams1-15/+3
2012-12-27BulletSim: fix buoyancy so it's properly set by a script when anRobert Adams1-4/+25
2012-12-27BulletSim: add physical parameter min/max constants in BSParam. I just don't ...Robert Adams1-2/+2
2012-12-26BulletSim: scale the force for external AddForce by the simulationRobert Adams1-1/+11
2012-12-25BulletSim: make llBuoyancy work. For some reason, Bullet resets anRobert Adams1-4/+8
2012-12-24BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams1-27/+44
2012-12-21BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...Robert Adams1-20/+6
2012-12-21BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...Robert Adams1-4/+24
2012-12-21BulletSim: add BSPhysObject code to manage registrations of preStep events. U...Robert Adams1-63/+49
2012-12-21BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams1-15/+11
2012-12-21BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...Robert Adams1-3/+5
2012-12-18BulletSim: comments and TODO list updateRobert Adams1-2/+7
2012-12-16BulletSim: add parameter to UpdateProperties call into the linkset so changes...Robert Adams1-8/+21
2012-12-16BulletSim: rip out old code for linkset child position fetching. BulletSim do...Robert Adams1-12/+17
2012-12-13BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams1-18/+11
2012-12-12BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams1-6/+2
2012-12-11BulletSim: fix crash caused by the creation of a linkset child that is under ...Robert Adams1-4/+4
2012-12-11BulletSim: protect character property setting to remove crash from taints set...Robert Adams1-1/+2
2012-12-11BulletSim: protect prim property setting to remove crash from taints setting ...Robert Adams1-17/+37
2012-12-10BulletSim: Fix crash on the destruction of physical linksets.Robert Adams1-2/+4
2012-12-09BulletSim: adjust friction and restitution based on material type.Robert Adams1-5/+7
2012-12-08BulletSim: set material properties for static objects. Move Linkset.MakeStati...Robert Adams1-11/+19
2012-12-06BulletSim: only check position sanity if the prim is physical -- the user can...Robert Adams1-3/+1
2012-12-06BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...Robert Adams1-0/+3
2012-12-03BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams1-5/+9
2012-12-01BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams1-2/+2
2012-11-29BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...Robert Adams1-11/+4
2012-11-28BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams1-3/+4
2012-11-26BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams1-44/+6
2012-11-25BulletSim: small change to add position correction force with AddForce rather...Robert Adams1-5/+4
2012-11-22Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie1-1/+1
2012-11-21BulletSim: Make avatar capsule so it is not circular.Robert Adams1-1/+3
2012-11-21BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...Robert Adams1-1/+1
2012-11-21BulletSim: change PositionSanityCheck to apply a force to correct position co...Robert Adams1-32/+29
2012-11-18BulletSim: Use base class constructors for initialization of BSShape and othe...Robert Adams1-1/+1