Commit message (Collapse) | Author | Files | Lines | ||
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2011-08-29 | Use GetMeshKey from PrimitiveBaseShape. | Robert Adams | 1 | -7/+15 | |
2011-08-26 | BulletSim: add mesh representation. Use meshes for static objects and switch ↵ | Robert Adams | 1 | -112/+194 | |
to hulls for physical objects. | |||||
2011-08-18 | BulletSim: add runtime setting of physics parameters. Update default values. | Robert Adams | 1 | -5/+5 | |
2011-08-05 | BulletSim: fix problem with not convex hulling large objects by creating ↵ | Mic Bowman | 1 | -3/+5 | |
unit meshes and always scaling in Bullet | |||||
2011-08-05 | BulletSim: Parameters settable from ini file. Linksets. Physical property ↵ | Robert Adams | 1 | -113/+154 | |
value tuning | |||||
2011-07-22 | Pass collisions and updates in pinned memory (saves marshaling). | Robert.Adams | 1 | -54/+86 | |
Fix folding feet by using collision normals. Add constraint specification. | |||||
2011-07-22 | Pass collisions and updates in pinned memory (saves marshaling). | Dan Lake | 1 | -54/+86 | |
Fix folding feet by using collision normals. Add constraint specification. | |||||
2011-06-20 | BulletSim initial checkin | Robert Adams | 1 | -0/+1192 | |