| Commit message (Expand) | Author | Files | Lines |
2012-11-22 | Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it | Melanie | 1 | -1/+1 |
2012-11-21 | BulletSim: Make avatar capsule so it is not circular. | Robert Adams | 1 | -1/+3 |
2012-11-21 | BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g... | Robert Adams | 1 | -1/+1 |
2012-11-21 | BulletSim: change PositionSanityCheck to apply a force to correct position co... | Robert Adams | 1 | -32/+29 |
2012-11-18 | BulletSim: Use base class constructors for initialization of BSShape and othe... | Robert Adams | 1 | -1/+1 |
2012-11-15 | Revert "Merge master into teravuswork", it should have been avination, not ma... | teravus | 1 | -703/+661 |
2012-11-06 | BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag... | Robert Adams | 1 | -16/+45 |
2012-11-03 | BulletSim: fix compound linkset crash by not freeing shape of child prims. | Robert Adams | 1 | -0/+3 |
2012-11-03 | BulletSim: debugging of compound shape implementation of linksets. | Robert Adams | 1 | -36/+16 |
2012-11-03 | BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass... | Robert Adams | 1 | -2/+12 |
2012-11-03 | BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab... | Robert Adams | 1 | -25/+5 |
2012-11-03 | BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ... | Robert Adams | 1 | -64/+64 |
2012-11-03 | BulletSim: vehicle tweeking. | Robert Adams | 1 | -8/+37 |
2012-11-03 | BulletSim: remove center-of-mass setting for linksets because it causes the c... | Robert Adams | 1 | -1/+1 |
2012-11-03 | BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert... | Robert Adams | 1 | -13/+26 |
2012-11-03 | BulletSim: Add activations after vehicle properties change. Problem was the v... | Robert Adams | 1 | -12/+62 |
2012-11-03 | BulletSim: Add banking and other new code to vechile dynamics. Add third part... | Robert Adams | 1 | -1/+3 |
2012-10-22 | BulletSim: remove chatty debug message. | Robert Adams | 1 | -1/+1 |
2012-10-22 | BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ... | Robert Adams | 1 | -4/+5 |
2012-10-22 | BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile... | Robert Adams | 1 | -0/+1 |
2012-10-22 | BulletSim: remove trailing spaces to make git happy. | Robert Adams | 1 | -5/+5 |
2012-10-19 | BulletSim: add asset fetching so BulletSim works with new physics asset handl... | Robert Adams | 1 | -48/+48 |
2012-10-19 | BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE. | Robert Adams | 1 | -7/+7 |
2012-10-19 | BulletSim: remove code in ShapeCollection that hinted at shape sharing. | Robert Adams | 1 | -8/+8 |
2012-10-19 | BulletSim: Update BSCharacter to use API2 interface. | Robert Adams | 1 | -22/+44 |
2012-10-11 | BulletSim: remove some unused API2 calls because they were removed from Bulle... | Robert Adams | 1 | -2/+2 |
2012-10-11 | BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta... | Robert Adams | 1 | -2/+10 |
2012-10-11 | BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ... | Robert Adams | 1 | -4/+6 |
2012-10-11 | BulletSim: Add Force* operations to objects to allow direct push to engine. | Robert Adams | 1 | -4/+29 |
2012-10-11 | BulletSim: Fix crash when linking large physical linksets. | Robert Adams | 1 | -3/+6 |
2012-10-02 | BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ... | Robert Adams | 1 | -5/+34 |
2012-10-02 | BulletSim: impliment FloatOnWater OS function. | Robert Adams | 1 | -5/+72 |
2012-10-02 | BulletSim: remove warnings for unused variables. | Robert Adams | 1 | -12/+5 |
2012-09-28 | BulletSim: remember to release the physical body and shape when a prim is des... | Robert Adams | 1 | -9/+9 |
2012-09-27 | BulletSim: add separate runtime and taint-time linkset children lists to keep... | Robert Adams | 1 | -2/+1 |
2012-09-27 | BulletSim: rename some constraint variables to be consistant with other name ... | Robert Adams | 1 | -3/+11 |
2012-09-27 | BulletSim: remove the trailing spaces from lines to make git happier | Robert Adams | 1 | -106/+106 |
2012-09-27 | BulletSim: remove the unused body management code from BSPrim. There is no go... | Robert Adams | 1 | -374/+0 |
2012-09-27 | BulletSim: Fix linkset crash. Caused by the different body and shape | Robert Adams | 1 | -5/+17 |
2012-09-27 | BulletSim: Terrain sets proper collision flags on creation. | Robert Adams | 1 | -32/+30 |
2012-09-27 | BulletSim: btGhostObjects working to make 'volume detect' work. | Robert Adams | 1 | -6/+22 |
2012-09-27 | BulletSim: renamed members of BulletShape, BulletSim and BulletBody | Robert Adams | 1 | -59/+100 |
2012-09-27 | BulletSim: fix regression that caused cylindar shapes to have a box collision... | Robert Adams | 1 | -1/+9 |
2012-09-27 | BulletSim: complete code for managed code shape and body tracking. Not debugged. | Robert Adams | 1 | -43/+78 |
2012-09-27 | BulletSim: add class and infrastructure for shape and object | Robert Adams | 1 | -6/+41 |
2012-09-27 | BulletSim: Convert BSCharacter to use common BSPhysObject code and variables. | Robert Adams | 1 | -27/+13 |
2012-09-27 | BulletSim: move a bunch of common logic out of BSPrim and BSCharacter | Robert Adams | 1 | -160/+72 |
2012-09-15 | BulletSim: some debugging prints in BSPrim for tracking changes in linkset ch... | Robert Adams | 1 | -1/+3 |
2012-09-15 | BulletSim: remove timeStep parameter from calls for vehicle parameter setting... | Robert Adams | 1 | -3/+3 |
2012-09-15 | BulletSim: Remove calculation and passing of unused collied object type. | Robert Adams | 1 | -6/+22 |