index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Physics
/
BulletSPlugin
/
BSPrim.cs
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2012-03-26
BulletSim: make avatar animations update properly.
Robert Adams
1
-5
/
+13
2012-03-23
BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...
Robert Adams
1
-11
/
+6
2012-03-22
BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...
Robert Adams
1
-11
/
+6
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
1
-1
/
+2
2011-12-20
Remove unused SetAcceleration and add set on Acceleration parameter
Dan Lake
1
-1
/
+2
2011-10-25
Remove unused fields from CollisionEventUpdate
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-08-29
Use GetMeshKey from PrimitiveBaseShape.
Robert Adams
1
-7
/
+15
2011-08-26
BulletSim: add mesh representation. Use meshes for static objects and switch ...
Robert Adams
1
-112
/
+194
2011-08-18
BulletSim: add runtime setting of physics parameters. Update default values.
Robert Adams
1
-5
/
+5
2011-08-05
BulletSim: fix problem with not convex hulling large objects by creating unit...
Mic Bowman
1
-3
/
+5
2011-08-05
BulletSim: Parameters settable from ini file. Linksets. Physical property val...
Robert Adams
1
-113
/
+154
2011-07-22
Pass collisions and updates in pinned memory (saves marshaling).
Robert.Adams
1
-54
/
+86
2011-07-22
Pass collisions and updates in pinned memory (saves marshaling).
Dan Lake
1
-54
/
+86
2011-06-20
BulletSim initial checkin
Robert Adams
1
-0
/
+1192