index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Physics
/
BulletSPlugin
/
BSPrim.cs
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2013-01-31
BulletSim: fix crash caused when linksets were rebuilt. A problem added
Robert Adams
1
-4
/
+12
2013-01-31
BulletSim: make sure vehicle physical properties are set when going
Robert Adams
1
-2
/
+2
2013-01-29
BulletSim: fix physics repositioning when under ground to only happen
Robert Adams
1
-1
/
+5
2013-01-28
BulletSim: first unit test: vehicle angular attraction
Robert Adams
1
-16
/
+16
2013-01-27
BulletSim: reinstate the supression of rotational velocity for vehicles
Robert Adams
1
-1
/
+1
2013-01-27
BulletSim: first attempt at reporting top colliders
Robert Adams
1
-6
/
+0
2013-01-27
BulletSim: finish the post step event for physical object actions. Modify veh...
Robert Adams
1
-0
/
+6
2013-01-24
BulletSim: zero motion on an object that we pop up because it is
Robert Adams
1
-1
/
+7
2013-01-23
BulletSim: remove setting of vehicle InterpolationRotationalVelocity.
Robert Adams
1
-2
/
+2
2013-01-23
BulletSim: small change to center-of-mass computation left out last commit
Robert Adams
1
-3
/
+8
2013-01-23
BulletSim: center-of-gravity linkset changes. Not working yet.
Robert Adams
1
-21
/
+1
2013-01-23
BulletSim: working on COM
Robert Adams
1
-4
/
+11
2013-01-23
BulletSim: remove the unused RestoreBodyDependencies used by linksets
Robert Adams
1
-18
/
+2
2013-01-21
BulletSim: Tweeks to vehicle motion.
Robert Adams
1
-1
/
+2
2013-01-21
BulletSim: allow changing position and rotation of a child of a linkset
Robert Adams
1
-7
/
+9
2013-01-20
BulletSim: More aggressive as setting character velocity to zero
Robert Adams
1
-4
/
+9
2013-01-20
BulletSim: modify motors to return correction rather than current value
Robert Adams
1
-1
/
+1
2013-01-18
BulletSim: add logic to turn off pre-step actions when object goes
Robert Adams
1
-0
/
+21
2013-01-17
BulletSim: Add one function that all actors who act on the physical
Robert Adams
1
-20
/
+13
2013-01-14
BulletSim: fix not moving physical objects below terrain to over terrain.
Robert Adams
1
-1
/
+1
2013-01-14
BulletSim: disable center-of-mass computation for linksets until debugged. Mo...
Robert Adams
1
-14
/
+12
2013-01-11
BulletSim: move center of gravity of linkset to its geometric center.
Robert Adams
1
-10
/
+30
2013-01-11
BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...
Robert Adams
1
-20
/
+61
2013-01-11
BulletSim: remove double application of buoyancy. Centralize computation of b...
Robert Adams
1
-19
/
+4
2013-01-11
BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...
Robert Adams
1
-1
/
+1
2013-01-07
BulletSim: add function to push avatar up when hitting stairs.
Robert Adams
1
-1
/
+1
2013-01-04
BulletSim: implement llMoveToTarget by adding PIDActive, etc.
Robert Adams
1
-42
/
+21
2013-01-04
BulletSim: add initial implementation of llMoveToTarget and hover height.
Robert Adams
1
-10
/
+147
2013-01-01
BulletSim: move over and port the interface for BulletXNA.
Robert Adams
1
-11
/
+0
2013-01-01
BulletSim: fix line endings.
Robert Adams
1
-20
/
+20
2013-01-01
BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
Robert Adams
1
-16
/
+21
2012-12-31
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
1
-23
/
+23
2012-12-31
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
1
-37
/
+37
2012-12-31
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
1
-1
/
+1
2012-12-31
BulletSim: change physical data structures to classes. Add default
Robert Adams
1
-4
/
+1
2012-12-27
BulletSim: fix physical object not interacting with static objects.
Robert Adams
1
-9
/
+24
2012-12-27
BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...
Robert Adams
1
-2
/
+2
2012-12-27
BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...
Robert Adams
1
-15
/
+3
2012-12-27
BulletSim: fix buoyancy so it's properly set by a script when an
Robert Adams
1
-4
/
+25
2012-12-27
BulletSim: add physical parameter min/max constants in BSParam. I just don't ...
Robert Adams
1
-2
/
+2
2012-12-26
BulletSim: scale the force for external AddForce by the simulation
Robert Adams
1
-1
/
+11
2012-12-25
BulletSim: make llBuoyancy work. For some reason, Bullet resets an
Robert Adams
1
-4
/
+8
2012-12-24
BulletSim: Fix single physical prim reporting its mass as zero.
Robert Adams
1
-27
/
+44
2012-12-21
BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...
Robert Adams
1
-20
/
+6
2012-12-21
BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...
Robert Adams
1
-4
/
+24
2012-12-21
BulletSim: add BSPhysObject code to manage registrations of preStep events. U...
Robert Adams
1
-63
/
+49
2012-12-21
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
1
-15
/
+11
2012-12-21
BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...
Robert Adams
1
-3
/
+5
2012-12-18
BulletSim: comments and TODO list update
Robert Adams
1
-2
/
+7
2012-12-16
BulletSim: add parameter to UpdateProperties call into the linkset so changes...
Robert Adams
1
-8
/
+21
[next]