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path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs (unfollow)
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2013-03-25BulletSim: fix possible race condition where an prim's asset can be requested...Robert Adams1-1/+1
2013-03-19BulletSim: add terrain contact processing threshold parameter. Initialize con...Robert Adams1-1/+1
2013-03-01BulletSim: add parameters, code cleanup around checking and enforcingRobert Adams1-6/+41
2013-02-26BulletSim: fix crash around race condition when a mesh asset cannotRobert Adams1-1/+1
2013-02-21BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams1-3/+24
2013-02-17BulletSim: experimental lock axis code using constraints. Not enabledRobert Adams1-20/+72
2013-02-16BulletSim: fix physical object appearing to slowly float off whenRobert Adams1-1/+1
2013-02-12BulletSim: fix density since the simulator/viewer track density in aRobert Adams1-3/+52
2013-02-12BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams1-2/+2
2013-02-08BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams1-144/+51
2013-02-07BulletSim: Adapt BulletSim to the newer physical properties. ViewerRobert Adams1-29/+25
2013-02-07BulletSim: fix exceptions caused by setting physical properties before the pr...Robert Adams1-5/+10
2013-02-07BulletSim: add user setting of friction, density and restitution.Robert Adams1-20/+79
2013-01-31BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams1-4/+12
2013-01-31BulletSim: make sure vehicle physical properties are set when goingRobert Adams1-2/+2
2013-01-29BulletSim: fix physics repositioning when under ground to only happenRobert Adams1-1/+5
2013-01-28BulletSim: first unit test: vehicle angular attractionRobert Adams1-16/+16
2013-01-27BulletSim: reinstate the supression of rotational velocity for vehiclesRobert Adams1-1/+1
2013-01-27BulletSim: first attempt at reporting top collidersRobert Adams1-6/+0
2013-01-27BulletSim: finish the post step event for physical object actions. Modify veh...Robert Adams1-0/+6
2013-01-24BulletSim: zero motion on an object that we pop up because it isRobert Adams1-1/+7
2013-01-23BulletSim: remove setting of vehicle InterpolationRotationalVelocity.Robert Adams1-2/+2
2013-01-23BulletSim: small change to center-of-mass computation left out last commitRobert Adams1-3/+8
2013-01-23BulletSim: center-of-gravity linkset changes. Not working yet.Robert Adams1-21/+1
2013-01-23BulletSim: working on COMRobert Adams1-4/+11
2013-01-23BulletSim: remove the unused RestoreBodyDependencies used by linksetsRobert Adams1-18/+2
2013-01-21BulletSim: Tweeks to vehicle motion.Robert Adams1-1/+2
2013-01-21BulletSim: allow changing position and rotation of a child of a linksetRobert Adams1-7/+9
2013-01-20BulletSim: More aggressive as setting character velocity to zeroRobert Adams1-4/+9
2013-01-20BulletSim: modify motors to return correction rather than current valueRobert Adams1-1/+1
2013-01-18BulletSim: add logic to turn off pre-step actions when object goesRobert Adams1-0/+21
2013-01-17BulletSim: Add one function that all actors who act on the physicalRobert Adams1-20/+13
2013-01-14BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams1-1/+1
2013-01-14BulletSim: disable center-of-mass computation for linksets until debugged. Mo...Robert Adams1-14/+12
2013-01-11BulletSim: move center of gravity of linkset to its geometric center.Robert Adams1-10/+30
2013-01-11BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams1-20/+61
2013-01-11BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams1-19/+4
2013-01-11BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...Robert Adams1-1/+1
2013-01-07BulletSim: add function to push avatar up when hitting stairs.Robert Adams1-1/+1
2013-01-04BulletSim: implement llMoveToTarget by adding PIDActive, etc.Robert Adams1-42/+21
2013-01-04BulletSim: add initial implementation of llMoveToTarget and hover height.Robert Adams1-10/+147
2013-01-01BulletSim: move over and port the interface for BulletXNA.Robert Adams1-11/+0
2013-01-01BulletSim: fix line endings.Robert Adams1-20/+20
2013-01-01BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams1-16/+21
2012-12-31BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams1-23/+23
2012-12-31BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams1-37/+37
2012-12-31BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams1-1/+1
2012-12-31BulletSim: change physical data structures to classes. Add defaultRobert Adams1-4/+1
2012-12-27BulletSim: fix physical object not interacting with static objects.Robert Adams1-9/+24
2012-12-27BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams1-2/+2