aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs (unfollow)
Commit message (Expand)AuthorFilesLines
2013-06-01BulletSim: experimental movement of physics execution off of heartbeatRobert Adams1-1/+2
2013-05-28BulletSim: don't zero motion when changing vehicle type.Robert Adams1-1/+4
2013-05-06BulletSim: extend BSActorLockAxis to allow locking linear movement inRobert Adams1-2/+2
2013-05-03BulletSim: zero vehicle motion when changing vehicle type.Robert Adams1-1/+1
2013-05-02BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams1-1/+1
2013-04-29BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams1-1/+1
2013-04-29BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams1-94/+94
2013-04-29BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams1-22/+12
2013-04-23BulletSim: improve avatar stair walking up. Add more parameters to control forceRobert Adams1-0/+5
2013-04-08BulletSim: moving comments around. No functional change.Robert Adams1-9/+1
2013-04-08BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams1-11/+11
2013-04-08BulletSim: complete movement of physical object action code out of theRobert Adams1-255/+52
2013-03-31BulletSim: not quite functional axis lock code.Robert Adams1-1/+1
2013-03-31BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams1-31/+15
2013-03-31BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams1-74/+9
2013-03-25BulletSim: fix possible race condition where an prim's asset can be requested...Robert Adams1-1/+1
2013-03-19BulletSim: add terrain contact processing threshold parameter. Initialize con...Robert Adams1-1/+1
2013-03-01BulletSim: add parameters, code cleanup around checking and enforcingRobert Adams1-6/+41
2013-02-26BulletSim: fix crash around race condition when a mesh asset cannotRobert Adams1-1/+1
2013-02-21BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams1-3/+24
2013-02-17BulletSim: experimental lock axis code using constraints. Not enabledRobert Adams1-20/+72
2013-02-16BulletSim: fix physical object appearing to slowly float off whenRobert Adams1-1/+1
2013-02-12BulletSim: fix density since the simulator/viewer track density in aRobert Adams1-3/+52
2013-02-12BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...Robert Adams1-2/+2
2013-02-08BulletSim: include the linkage to the layered prim implementation. Separate l...Robert Adams1-144/+51
2013-02-07BulletSim: Adapt BulletSim to the newer physical properties. ViewerRobert Adams1-29/+25
2013-02-07BulletSim: fix exceptions caused by setting physical properties before the pr...Robert Adams1-5/+10
2013-02-07BulletSim: add user setting of friction, density and restitution.Robert Adams1-20/+79
2013-01-31BulletSim: fix crash caused when linksets were rebuilt. A problem addedRobert Adams1-4/+12
2013-01-31BulletSim: make sure vehicle physical properties are set when goingRobert Adams1-2/+2
2013-01-29BulletSim: fix physics repositioning when under ground to only happenRobert Adams1-1/+5
2013-01-28BulletSim: first unit test: vehicle angular attractionRobert Adams1-16/+16
2013-01-27BulletSim: reinstate the supression of rotational velocity for vehiclesRobert Adams1-1/+1
2013-01-27BulletSim: first attempt at reporting top collidersRobert Adams1-6/+0
2013-01-27BulletSim: finish the post step event for physical object actions. Modify veh...Robert Adams1-0/+6
2013-01-24BulletSim: zero motion on an object that we pop up because it isRobert Adams1-1/+7
2013-01-23BulletSim: remove setting of vehicle InterpolationRotationalVelocity.Robert Adams1-2/+2
2013-01-23BulletSim: small change to center-of-mass computation left out last commitRobert Adams1-3/+8
2013-01-23BulletSim: center-of-gravity linkset changes. Not working yet.Robert Adams1-21/+1
2013-01-23BulletSim: working on COMRobert Adams1-4/+11
2013-01-23BulletSim: remove the unused RestoreBodyDependencies used by linksetsRobert Adams1-18/+2
2013-01-21BulletSim: Tweeks to vehicle motion.Robert Adams1-1/+2
2013-01-21BulletSim: allow changing position and rotation of a child of a linksetRobert Adams1-7/+9
2013-01-20BulletSim: More aggressive as setting character velocity to zeroRobert Adams1-4/+9
2013-01-20BulletSim: modify motors to return correction rather than current valueRobert Adams1-1/+1
2013-01-18BulletSim: add logic to turn off pre-step actions when object goesRobert Adams1-0/+21
2013-01-17BulletSim: Add one function that all actors who act on the physicalRobert Adams1-20/+13
2013-01-14BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams1-1/+1
2013-01-14BulletSim: disable center-of-mass computation for linksets until debugged. Mo...Robert Adams1-14/+12
2013-01-11BulletSim: move center of gravity of linkset to its geometric center.Robert Adams1-10/+30